| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fixes ERR_EXPLAIN being overwritten | Ignacio Etcheverry | 2017-09-06 | 1 | -2/+1 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 1 | -2/+2 |
| * | Makes all Godot API's methods Lower Case | Indah Sylvia | 2017-08-07 | 1 | -2/+2 |
| * | Made bool constructor explicit in Variant to avoid bugs, fixes #7843 | Juan Linietsky | 2017-08-05 | 1 | -0/+1 |
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 1 | -2/+1 |
| * | Reworked translation system | Juan Linietsky | 2017-06-28 | 1 | -3/+29 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -129/+92 |
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -11/+11 |
| * | Remove use of _SCS from ADD_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -3/+3 |
| * | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -0/+1 |
| * | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -130/+0 |
| * | WIP new AudioServer, with buses, effects, etc. | Juan Linietsky | 2017-01-21 | 1 | -0/+1 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -3/+3 |
| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -1/+3 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -5/+6 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -2/+2 |
| * | Groundbreaking!! Godot resources can now be flagged to be local to the scene ... | Juan Linietsky | 2017-01-10 | 1 | -21/+104 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -10/+49 |
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -2/+3 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -26/+26 |
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| * | Remove some noisy debug prints | Rémi Verschelde | 2016-07-17 | 1 | -6/+1 |
| * | Make most resources (save for packedscenes and scripts) reload if they change... | Juan Linietsky | 2016-06-27 | 1 | -3/+25 |
| * | Expose ResourceImportMetadata::set_source_md5 for script | Geequlim | 2016-06-03 | 1 | -0/+1 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+27 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -14/+14 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| * | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | 2015-06-22 | 1 | -0/+12 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Added the default arguments to the binding for ResourceImportMetadata::add_so... | Jeffrey Steward | 2015-02-10 | 1 | -1/+1 |
| * | fixed bug where resource path is properly exported | Juan Linietsky | 2014-06-30 | 1 | -2/+14 |
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -3/+12 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+425 |