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* Fixes ERR_EXPLAIN being overwrittenIgnacio Etcheverry2017-09-061-2/+1
* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* Removes type information from method bindsIgnacio Etcheverry2017-08-101-2/+2
* Makes all Godot API's methods Lower CaseIndah Sylvia2017-08-071-2/+2
* Made bool constructor explicit in Variant to avoid bugs, fixes #7843Juan Linietsky2017-08-051-0/+1
* Add object type hint for docsPoommetee Ketson2017-07-231-2/+1
* Reworked translation systemJuan Linietsky2017-06-281-3/+29
* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-1/+1
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-129/+92
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-11/+11
* Remove use of _SCS from ADD_METHODHein-Pieter van Braam2017-02-131-3/+3
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-0/+1
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-130/+0
* WIP new AudioServer, with buses, effects, etc.Juan Linietsky2017-01-211-0/+1
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-1/+3
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-5/+6
* Type renames:Juan Linietsky2017-01-111-2/+2
* Groundbreaking!! Godot resources can now be flagged to be local to the scene ...Juan Linietsky2017-01-101-21/+104
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-10/+49
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-2/+3
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-26/+26
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
* Remove some noisy debug printsRémi Verschelde2016-07-171-6/+1
* Make most resources (save for packedscenes and scripts) reload if they change...Juan Linietsky2016-06-271-3/+25
* Expose ResourceImportMetadata::set_source_md5 for scriptGeequlim2016-06-031-0/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+27
* remove trailing whitespaceHubert Jarosz2016-03-091-14/+14
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+12
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Added the default arguments to the binding for ResourceImportMetadata::add_so...Jeffrey Steward2015-02-101-1/+1
* fixed bug where resource path is properly exportedJuan Linietsky2014-06-301-2/+14
* Misc FixesJuan Linietsky2014-06-271-3/+12
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+425