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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-19/+15
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Removed lots of printsDaniel J. Ramirez2016-06-181-3/+0
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* First version of ProfilerJuan Linietsky2016-05-211-1/+1
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Fix typoTolga Cakir2016-01-131-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -some changes by okamJuan Linietsky2015-06-301-0/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Small Issues & MaintenanceJuan Linietsky2014-08-011-1/+4
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+90