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* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-053-2/+59
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* Add API to access battery power stateJulian Murgia2017-03-043-0/+60
| | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-214-4/+4
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-132-40/+40
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-0/+2
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* Added focus tracking in X11 and Windows classes, added new confined mouse ↵Ilija Boshkov2017-01-253-3/+6
| | | | mode (#7162)
* Style: Various fixes to play nice with clang-formatRémi Verschelde2017-01-162-2/+8
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* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
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* Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde2017-01-152-0/+2
|\ | | | | Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support)
| * Added support for getting gravity vector from iOSBastiaanOlij2017-01-122-0/+2
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* | Style: Fix whole-line commented codeRémi Verschelde2017-01-142-3/+3
| | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* | Fixed dir access return value, changed it to Error like all other funcsJuan Linietsky2017-01-141-1/+1
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* | rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky2017-01-132-2/+2
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* | Replace Engine version API by preexisting OS oneRémi Verschelde2017-01-132-27/+4
| | | | | | | | | | | | It outputs a single Dictionary with all relevant information as keys, that will less bloat the documentation and provide all details in one function call.
* | Created new Engine singleton, and moved engine related OS functions to it.Juan Linietsky2017-01-132-79/+4
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* Made InputEvent use floating point coordinates.Juan Linietsky2017-01-121-6/+6
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* Added a BACK notification besides QUIT, so they go in separate channels.Juan Linietsky2017-01-111-5/+6
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* Type renames:Juan Linietsky2017-01-113-3/+3
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* -Translation text will change automatically for in-game buttons, labels, ↵Juan Linietsky2017-01-091-0/+1
| | | | | | | poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method.
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-085-18/+18
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-0711-850/+69
| | | | renamed to PoolVector
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky2017-01-067-246/+224
| | | | | | aligned to 16 -Changed Vector<> template to fit this.
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-054-8/+8
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-025-42/+42
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-1/+3
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-102-1/+3
| | | | | | | | general
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0137-37/+37
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | memory ops implemented as OS functions by defaultAriel Manzur2016-11-182-121/+8
| | | | | | | | (cherry picked from commit 67f65f66391327b2967a20a89c3627e1dd6e84eb)
* | vsnc --> vsyncISylvox2016-11-082-2/+2
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* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | Fix comparison bug with InputEventvolzhs2016-10-231-1/+2
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* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
|/ | | | Also switch existing shebangs to "better" /usr/bin/env python.
* Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-031-0/+1
|\ | | | | Improve debug focus behavior
| * Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+1
| | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue
* | Code completion for is_action_just_{pressed, released}Andreas Haas2016-09-261-1/+1
| | | | | | | | fixes #6621
* | Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde2016-09-262-0/+9
|\ \ | | | | | | Add functions to get readable names for joystick events
| * | Add function to get readable names for joystick eventsAndreas Haas2016-09-202-0/+9
| |/ | | | | | | Closes #6476
* / Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-1/+1
|/ | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
* InputEvent: Fix event comparisons when type is NONERémi Verschelde2016-09-021-0/+4
| | | | | Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376.
* -Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky2016-09-014-8/+23
| | | | is_action_just_released()
* Show last added action on Input Map and implement InputEvent "=="volzhs2016-08-281-1/+45
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* Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky2016-08-071-1/+1
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* -Added yield nodes to visual scriptJuan Linietsky2016-08-072-0/+24
| | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* Merge pull request #5847 from 29jm/patch-3Rémi Verschelde2016-07-221-4/+1
|\ | | | | Expose virtual keyboard functions to GDScript
| * Expose virtual keyboard functions to GDScriptJohan Manuel2016-07-211-4/+1
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* | Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde2016-07-211-0/+1
|\ \ | |/ |/| Add OS.request_attention() for Windows
| * Add OS.request_attention() for WindowsGeorge Marques2016-07-051-0/+1
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* | Merge pull request #5709 from akien-mga/pr-get-engine-versionRémi Verschelde2016-07-182-3/+29
|\ \ | | | | | | OS: Add get_engine_version method
| * | OS: Add get_engine_version methodRémi Verschelde2016-07-182-3/+29
| | | | | | | | | | | | Fixes #5693.
* | | Added gyroscope support to Godot and AndroidJamil Halabi2016-07-162-0/+2
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