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* -Translation text will change automatically for in-game buttons, labels, ↵Juan Linietsky2017-01-091-0/+1
| | | | | | | poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method.
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-085-18/+18
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* Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-0711-850/+69
| | | | renamed to PoolVector
* -Changed memory functions, Memory::alloc_static*, simplified them, made them ↵Juan Linietsky2017-01-067-246/+224
| | | | | | aligned to 16 -Changed Vector<> template to fit this.
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-054-8/+8
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-025-42/+42
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-022-1/+3
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * 2D Shaders are working again using the new syntax, though all is buggy in ↵Juan Linietsky2016-10-102-1/+3
| | | | | | | | general
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-0137-37/+37
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | memory ops implemented as OS functions by defaultAriel Manzur2016-11-182-121/+8
| | | | | | | | (cherry picked from commit 67f65f66391327b2967a20a89c3627e1dd6e84eb)
* | vsnc --> vsyncISylvox2016-11-082-2/+2
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* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* | Fix comparison bug with InputEventvolzhs2016-10-231-1/+2
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* | SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
|/ | | | Also switch existing shebangs to "better" /usr/bin/env python.
* Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-031-0/+1
|\ | | | | Improve debug focus behavior
| * Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+1
| | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue
* | Code completion for is_action_just_{pressed, released}Andreas Haas2016-09-261-1/+1
| | | | | | | | fixes #6621
* | Merge pull request #6568 from Hinsbart/joy_namesRémi Verschelde2016-09-262-0/+9
|\ \ | | | | | | Add functions to get readable names for joystick events
| * | Add function to get readable names for joystick eventsAndreas Haas2016-09-202-0/+9
| |/ | | | | | | Closes #6476
* / Fix input action pressed state not changing for quick joystick movements.Andreas Haas2016-09-151-1/+1
|/ | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed.
* InputEvent: Fix event comparisons when type is NONERémi Verschelde2016-09-021-0/+4
| | | | | Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c. Fixes #6376.
* -Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky2016-09-014-8/+23
| | | | is_action_just_released()
* Show last added action on Input Map and implement InputEvent "=="volzhs2016-08-281-1/+45
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* Automatically turn on process callbacks if relevant callbacks in node existsJuan Linietsky2016-08-071-1/+1
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* -Added yield nodes to visual scriptJuan Linietsky2016-08-072-0/+24
| | | | | -Added input selection nodes to visual script -Added script create icon for those who miss it, will only appear when it can be used.
* Merge pull request #5847 from 29jm/patch-3Rémi Verschelde2016-07-221-4/+1
|\ | | | | Expose virtual keyboard functions to GDScript
| * Expose virtual keyboard functions to GDScriptJohan Manuel2016-07-211-4/+1
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* | Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde2016-07-211-0/+1
|\ \ | |/ |/| Add OS.request_attention() for Windows
| * Add OS.request_attention() for WindowsGeorge Marques2016-07-051-0/+1
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* | Merge pull request #5709 from akien-mga/pr-get-engine-versionRémi Verschelde2016-07-182-3/+29
|\ \ | | | | | | OS: Add get_engine_version method
| * | OS: Add get_engine_version methodRémi Verschelde2016-07-182-3/+29
| | | | | | | | | | | | Fixes #5693.
* | | Added gyroscope support to Godot and AndroidJamil Halabi2016-07-162-0/+2
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* / Input: add get_connected_joysticks() method.Andreas Haas2016-07-052-0/+2
|/ | | | fixes #5465
* Properly deliver localized coordinates when passing gui events through ↵Juan Linietsky2016-06-272-1/+62
| | | | parents, closes #4215
* Added function to notify ScriptLanguage when a thread is created/freed, ↵Juan Linietsky2016-06-251-3/+4
| | | | allows scripts to allocate a stack there via TLS
* Set default duration parameter of joystick vibration to 0.Andreas Haas2016-06-212-2/+2
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* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-182-102/+34
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* Add sha256 to String and File/FileAccess.Bojidar Marinov2016-06-172-0/+34
| | | | Probably does #4166
* Add joystick vibration support on Linux (#5043)Wilhem Barbier2016-06-152-0/+9
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* -Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky2016-06-132-1/+9
| | | | (most likely on windows), closes #4760
* vsync supportJuan Linietsky2016-06-052-0/+11
| | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
* change invalid characters when get user data dir on Windows & Unixvolzhs2016-06-032-0/+10
| | | | | | | Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix. So, change it to ``-`` to be able to make folder. fixes #4928 and it's altanative to #4986.
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-302-0/+3
| | | | -Implemented HiDPI detection and support for Godot Editor!
* DPI Detection supportJuan Linietsky2016-05-291-0/+1
| | | | | Windows only for now. Many builds may break (older visual studio, mingw32)
* Merge pull request #4845 from vnen/pr-magnetometerRémi Verschelde2016-05-292-0/+2
|\ | | | | Add magnetometer sensor support for Android
| * Add magnetometer sensor support for Androidfluffrabbit2016-05-272-0/+2
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* | Changed import workflowJuan Linietsky2016-05-272-0/+12
|/ | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* Add spaces to macros in memory.h to make C++11 compilers happyGeequlim2016-05-271-5/+4
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* Fix File.get_csv_line not including quoted newlines in the outputBojidar Marinov2016-04-161-1/+3
| | | | Close #1232
* Fixes the month consistency issue in enums and get_date etcKyle Luce2016-03-131-1/+3
| | | | | | | | | | - Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025