| Commit message (Collapse) | Author | Age | Files | Lines |
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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(cherry picked from commit b5c383fd61d554fa02c3e231dd1f92145d90e04e)
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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(cherry picked from commit b76a0ca40c02a29692ca124dd1d28a3cecc6c3fb)
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
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Closes #6476
(cherry picked from commit e0fcd9331a7ce0e3afd7240a65ecf3e8c59ef9a3)
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fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
(cherry picked from commit 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd)
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Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c.
Fixes #6376.
(cherry picked from commit eff6519aafab0750d10978e9b0b6c51e0fac6862)
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(cherry picked from commit 2e5a4cb5ca33576ea81601f949b2e633ff92213c)
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Expose virtual keyboard functions to GDScript
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Add OS.request_attention() for Windows
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OS: Add get_engine_version method
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Fixes #5693.
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fixes #5465
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parents, closes #4215
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allows scripts to allocate a stack there via TLS
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Probably does #4166
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(most likely on windows), closes #4760
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-works on windows
-may not work on X11, if so please fix
-OSX does not seem to support disabling vsync
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Can't create user data folder when project name has ``\ / : * ? " < > |`` characters on OS_Windows & OS_Unix.
So, change it to ``-`` to be able to make folder.
fixes #4928 and it's altanative to #4986.
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-Implemented HiDPI detection and support for Godot Editor!
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Windows only for now.
Many builds may break (older visual studio, mingw32)
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Add magnetometer sensor support for Android
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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Close #1232
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- Also updated the docs to reflect this.
- Added some vim temp files to gitignore
- Changed NaCL to be consistent with the other OS_Unix::get_date implementation
(added 1 to month to map to 1-12)
Ticket:
https://github.com/godotengine/godot/issues/4025
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now also centred.
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testing
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archives.
Fix the paths for both res:// and user:// specified video files.
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The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
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x11: use different strings for WM_CLASS depending on context
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Added delimiter to File.get_csv_line
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remove pc_joystick_map.h
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