aboutsummaryrefslogtreecommitdiff
path: root/core/os/os.h
Commit message (Collapse)AuthorAgeFilesLines
...
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-0/+4
| | | | -Added OS.get_splash_tick_msec() to query when splash appeared
* fixes to new window management APIJuan Linietsky2015-03-221-18/+18
| | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
* Renamed EXPERIMENTAL_WM_API to NEW_WM_APIhurikhan2015-02-151-1/+1
|
* added the following methods:hurikhan2015-01-171-0/+4
| | | | | | | * set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized()
* WIP -- set_resizable() + is_resizable addedhurikhan2015-01-151-0/+2
|
* get_screen() + set_screen() addedhurikhan2015-01-141-1/+3
|
* get_screen_position() addedhurikhan2015-01-131-0/+1
|
* introduced the scons experimental_wm_api switch:hurikhan2015-01-131-1/+3
| | | | | | | ================================================ Usage: scons p=x11 experimental_wm_api=yes
* get_screen_size() addedhurikhan2015-01-111-0/+1
|
* get_screen_count() addedhurikhan2015-01-111-0/+1
|
* get_window_size() + set_window_size() addedhurikhan2015-01-111-1/+2
|
* get_window_position() + set_window_position() addedhurikhan2015-01-111-3/+4
|
* First attempt of restoring the window at the old positionhurikhan2015-01-111-2/+3
|
* API change to set_fullscreen(enabled,screen)hurikhan2015-01-101-1/+1
|
* x11-fullscreen support through GDScript( OS.set_fullscreen(bool) )hurikhan2015-01-101-0/+4
|
* -WIP to add proper key swapping according to keyboard layoutJuan Linietsky2015-01-041-0/+13
| | | | -fix with non working removal of collision exception in 3D physics
* -Ability to ask for documents/pictures/etc system dirs.Juan Linietsky2014-12-021-0/+14
| | | | | -Fixes to animationplayer -fixes to collada importer
* NavMeshJuan Linietsky2014-11-171-1/+1
| | | | | | | | | -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+5
|
* - more fixes on #672 on windowsJuan Linietsky2014-09-191-0/+1
| | | | | | - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
* A bit of everything:Juan Linietsky2014-05-141-1/+1
| | | | | | | | | | | | | -IMA-ADPCM support for samples, this means that sound effects can be compressed and use 4 timess less RAM. -New 3D import workflow based on Wavefront OBJ. Import single objects as mesh resources instead of full scenes. Many people prefers to work this way. Just like the rest of the imported resources, these are updated in realtime if modified externally. -Mesh resources now support naming surfaces. This helps reimporting to identify which user-created materials must be kept. -Several fixes and improvements to SurfaceTool. -Anti Aliasing added to WorldEnvironment effects (using FXAA) -2D Physics bodies (RigidBody, KinematicBody, etc), Raycasts, Tilemap, etc support collision layers. This makes easy to group which objects collide against which. -2D Trigger shapes can now also trigger collision reporting in other 2D bodies (it used to be in Area2D before) -Viewport render target textures can now be filtered. -Few fixes in GDscript make it easier to work with static functions and class members. -Several and many bugfixes.
* -Support for changing fontsJuan Linietsky2014-04-051-0/+1
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* Add possibility to limit frame to main loop (application/target_fps)marynate2014-03-181-0/+5
| | | | | | | | | target-fps working, and use fixed physics step before adding physics-fps in project setting Complete implementation of framelimit Conflicts: main/main.cpp
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+3
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-0/+4
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+328