| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
|
|
|
|
|
|
| |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
|
| |
|
|
| |
(cherry picked from commit b76a0ca40c02a29692ca124dd1d28a3cecc6c3fb)
|
| |
|
|
|
|
|
| |
fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
(cherry picked from commit 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd)
|
| |
|
|
|
|
|
| |
Was a regression from 2e5a4cb5ca33576ea81601f949b2e633ff92213c.
Fixes #6376.
(cherry picked from commit eff6519aafab0750d10978e9b0b6c51e0fac6862)
|
| |
|
|
| |
(cherry picked from commit 2e5a4cb5ca33576ea81601f949b2e633ff92213c)
|
| |
|
|
| |
parents, closes #4215
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
|
|
|
|
|
|
|
|
| |
-=-=-=-=-=-=-=-=-=-=-=-=-=-
*YOUR SOURCE MIGHT NOT WORK*
For mor information on fix:
https://github.com/okamstudio/godot/wiki/devel_scene_tree
Other stuff:
-Shower of bullets demo
-Fixes all around
|
| |
|