| Commit message (Collapse) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
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| * | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -0/+2 | |
| | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | |||||
| * | Fixing compile error related to missing return value from input.cpp | Samuel Batista | 2014-03-14 | 1 | -1/+1 | |
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| * | -fix bug in cache for atlas import/export | Juan Linietsky | 2014-03-13 | 1 | -0/+7 | |
| | | | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | |||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+311 | |
