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* Merge pull request #7127 from BastiaanOlij/ios_metersRémi Verschelde2017-01-151-0/+1
|\ | | | | Core motion implementation for iPhone (Accelerometer/Gyro/Magnetometer support)
| * Added support for getting gravity vector from iOSBastiaanOlij2017-01-121-0/+1
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* | rename Input.get_mouse_speed() to Input.get_last_mouse_speed()Juan Linietsky2017-01-131-1/+1
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* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-33/+33
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Code completion for is_action_just_{pressed, released}Andreas Haas2016-09-261-1/+1
| | | | fixes #6621
* Add function to get readable names for joystick eventsAndreas Haas2016-09-201-0/+4
| | | | Closes #6476
* -Modified Input and added is_action_just_pressed() as well as ↵Juan Linietsky2016-09-011-0/+2
| | | | is_action_just_released()
* Added gyroscope support to Godot and AndroidJamil Halabi2016-07-161-0/+1
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* Input: add get_connected_joysticks() method.Andreas Haas2016-07-051-0/+1
| | | | fixes #5465
* Set default duration parameter of joystick vibration to 0.Andreas Haas2016-06-211-1/+1
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* Add joystick vibration support on Linux (#5043)Wilhem Barbier2016-06-151-0/+4
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* Add magnetometer sensor support for Androidfluffrabbit2016-05-271-0/+1
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* Add some joystick functions to input. Enables manipulation of mappings at ↵hondres2016-01-081-0/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-2/+2
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky2015-09-241-306/+1
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* -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-0/+43
| | | | -icons to show node menus
* -Fixed android export options (screen sizes, orientation should work)Juan Linietsky2015-05-011-1/+1
| | | | -added functions to get mouse position in CanvasItem
* -removed get_mouse_pos from Input, as it only caused problemsJuan Linietsky2015-05-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Add InputEvent::ACTION get/set support for variantsanikoyes2015-01-201-0/+2
| | | | Add action_press/action_release method bind
* -added new code completion guess locations, closes #1032Juan Linietsky2015-01-031-0/+25
| | | | -moved commandline fix to mingw-only, should fix #1064
* - more fixes on #672 on windowsJuan Linietsky2014-09-191-0/+6
| | | | | | - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+16
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Making Godot Easier to Use..Juan Linietsky2014-05-241-0/+2
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
* Fixing compile error related to missing return value from input.cppSamuel Batista2014-03-141-1/+1
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* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-0/+7
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+311