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input.cpp
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Author
Age
Files
Lines
*
Rename pos to position in user facing methods and variables
letheed
2017-09-20
1
-1
/
+1
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
ClassDB: Provide the enum name of integer constants
Ignacio Etcheverry
2017-08-20
1
-4
/
+4
*
Removes type information from method binds
Ignacio Etcheverry
2017-08-10
1
-2
/
+2
*
Style: Apply clang-format on all files
Rémi Verschelde
2017-07-30
1
-1
/
+1
*
-Renamed GlobalConfig to ProjectSettings, makes more sense.
Juan Linietsky
2017-07-19
1
-2
/
+2
*
Add object type hint for docs
Poommetee Ketson
2017-07-19
1
-1
/
+1
*
Rename [gs]et_pos to [gs]et_position for Controls
Sergey Pusnei
2017-04-10
1
-1
/
+1
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
Input: bind parse_input_event()
Andreas Haas
2017-03-19
1
-0
/
+1
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-45
/
+41
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-34
/
+34
*
Added focus tracking in X11 and Windows classes, added new confined mouse mod...
Ilija Boshkov
2017-01-25
1
-1
/
+2
*
Merge pull request #7127 from BastiaanOlij/ios_meters
Rémi Verschelde
2017-01-15
1
-0
/
+1
|
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*
Added support for getting gravity vector from iOS
BastiaanOlij
2017-01-12
1
-0
/
+1
*
|
rename Input.get_mouse_speed() to Input.get_last_mouse_speed()
Juan Linietsky
2017-01-13
1
-1
/
+1
|
/
*
renamed joystick to joypad everywhere around source code!
Juan Linietsky
2017-01-08
1
-1
/
+1
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-1
/
+1
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-33
/
+33
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
Code completion for is_action_just_{pressed, released}
Andreas Haas
2016-09-26
1
-1
/
+1
*
Add function to get readable names for joystick events
Andreas Haas
2016-09-20
1
-0
/
+4
*
-Modified Input and added is_action_just_pressed() as well as is_action_just_...
Juan Linietsky
2016-09-01
1
-0
/
+2
*
Added gyroscope support to Godot and Android
Jamil Halabi
2016-07-16
1
-0
/
+1
*
Input: add get_connected_joysticks() method.
Andreas Haas
2016-07-05
1
-0
/
+1
*
Set default duration parameter of joystick vibration to 0.
Andreas Haas
2016-06-21
1
-1
/
+1
*
Add joystick vibration support on Linux (#5043)
Wilhem Barbier
2016-06-15
1
-0
/
+4
*
Add magnetometer sensor support for Android
fluffrabbit
2016-05-27
1
-0
/
+1
*
Add some joystick functions to input. Enables manipulation of mappings at run...
hondres
2016-01-08
1
-0
/
+4
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-2
/
+2
*
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
1
-306
/
+1
*
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-29
1
-0
/
+43
*
-Fixed android export options (screen sizes, orientation should work)
Juan Linietsky
2015-05-01
1
-1
/
+1
*
-removed get_mouse_pos from Input, as it only caused problems
Juan Linietsky
2015-05-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Add InputEvent::ACTION get/set support for variant
sanikoyes
2015-01-20
1
-0
/
+2
*
-added new code completion guess locations, closes #1032
Juan Linietsky
2015-01-03
1
-0
/
+25
*
- more fixes on #672 on windows
Juan Linietsky
2014-09-19
1
-0
/
+6
*
Small Issues & Maintenance
Juan Linietsky
2014-08-01
1
-0
/
+16
*
Making Godot Easier to Use..
Juan Linietsky
2014-05-24
1
-0
/
+2
*
Fixing compile error related to missing return value from input.cpp
Samuel Batista
2014-03-14
1
-1
/
+1
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-0
/
+7
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+311