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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-181-100/+34
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* remove trailing whitespaceHubert Jarosz2016-03-091-11/+11
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* more fixesJuan Linietsky2015-05-191-0/+11
| | | | | | -only refuse to load an older file if version major is different, fixes #1944 -fix drive letter default value, fixes #1939
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* improved save path error messages for scene, textures and audio, fixes #1514Juan Linietsky2015-04-121-0/+9
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* - more fixes on #672 on windowsJuan Linietsky2014-09-191-1/+1
| | | | | | - added #660, but need help on osx, help please I don't have a mac! - fixed #667 and #668 (eol detection in comments) - added #670 (hint when using method without () )
* Fixing Issues...Juan Linietsky2014-09-191-17/+28
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+401