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* Several performance improvements, mainly in loading and instancing scenes and...Juan Linietsky2015-06-291-2/+5
* added ability to define signals in scriptJuan Linietsky2015-06-241-0/+9
* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-0/+58
* work in progress, resource previewsJuan Linietsky2015-05-311-1/+1
* improved animation editorJuan Linietsky2015-05-251-0/+33
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-4/+4
* -convert to subscene keeps signal connections, fixes #1863Juan Linietsky2015-05-101-0/+17
* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+14
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Made sure that "free" function appears in documentation and code completion,...Juan Linietsky2015-04-121-0/+2
* add : bool Object.is_queued_for_deletion()yg2f2015-03-281-0/+7
* merges from okam repoJuan Linietsky2015-03-031-0/+8
* New Code CompletionJuan Linietsky2014-12-161-0/+5
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+2
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-4/+6
* -Support for changing fontsJuan Linietsky2014-04-051-2/+52
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1660