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* work in progress, resource previewsJuan Linietsky2015-05-311-1/+1
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* improved animation editorJuan Linietsky2015-05-251-0/+33
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-4/+4
| | | | -Added function to retrieve list of actions fron InputMap
* -convert to subscene keeps signal connections, fixes #1863Juan Linietsky2015-05-101-0/+17
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-1/+14
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Made sure that "free" function appears in documentation and code ↵Juan Linietsky2015-04-121-0/+2
| | | | completion, fixes #1664
* add : bool Object.is_queued_for_deletion()yg2f2015-03-281-0/+7
| | | | | `object.is_queued_for_deletion()` return true if the object was `object.queue_free()` or `SceneTree.queue_delete(object)`.
* merges from okam repoJuan Linietsky2015-03-031-0/+8
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* New Code CompletionJuan Linietsky2014-12-161-0/+5
| | | | | | | | | | | | -=-=-=-=-=-=-=-=-=- -Massive improvement to code completion -Argument hinting for functions If you manage to out-smart the code-completion in a situation where completion should be possible to guess, let me know. Please enter the commit message for your changes. Lines starting
* Fix some more incorrect bindingsGerold312014-10-261-1/+1
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* Fixed too many little issues, check the issues closed today.Juan Linietsky2014-09-211-0/+2
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* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-4/+6
| | | | | | | | | | | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=- 3D Physics: -Fixed "Bounce" parameter in 3D -Fixed bug affecting Area (sometims it would not detect properly) -Vehicle Body has seen heavy work -Added Query API for doing space queries in 3D. Needs some docs though. -Added JOINTS! Adapted Bullet Joints: and created easy gizmos for setting them up: -PinJoint -HingeJoint (with motor) -SliderJoint -ConeTwistJoint -Generic6DOFJoint -Added OBJECT PICKING! based on the new query API. Any physics object now (Area or Body) has the following signals and virtual functions: -input_event (mouse or multitouch input over the body) -mouse_enter (mouse entered the body area) -mouse_exit (mouse exited body area) For Area it needs to be activated manually, as it isn't by default (ray goes thru). Other: -Begun working on Windows 8 (RT) port. Compiles but does not work yet. -Added TheoraPlayer library for improved to-texture and portable video support. -Fixed a few bugs in the renderer, collada importer, collada exporter, etc.
* -Support for changing fontsJuan Linietsky2014-04-051-2/+52
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1660