| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2018-03-14 | Dist: Fix Linux desktop file launch argument | Rémi Verschelde | 1 | -1/+1 | |
| 2018-03-13 | [DOCS] Environment: Whitespace fixes | Max Hilbrunner | 1 | -3/+4 | |
| 2018-03-13 | [DOCS] Input | Max Hilbrunner | 1 | -3/+24 | |
| 2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | 2 | -11/+16 | |
| 2018-03-13 | expose itemlist.unselect_all() | Alexander Holland | 1 | -0/+2 | |
| 2018-03-13 | Fix a potential bug hinted by clang | Bojidar Marinov | 1 | -4/+4 | |
| 2018-03-13 | [DOCS] Net.MultiplayerEnet: List returned errors | Max Hilbrunner | 1 | -2/+2 | |
| 2018-03-13 | expose Itemlist.move_item and optimize functionality | Alexander Holland | 2 | -24/+12 | |
| 2018-03-13 | fix iOS build - error due to GLES2 missing include (with the advice from ↵ | Yannick Le Duc | 1 | -0/+1 | |
| bruvzg[m] on irc) | |||||
| 2018-03-13 | Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and ↵ | Wilson E. Alvarez | 5 | -0/+24 | |
| RasterizerGLES3 | |||||
| 2018-03-12 | Fix non working action names containing whitespaces | robfram | 2 | -5/+8 | |
| Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322 | |||||
| 2018-03-12 | Various ui tweaks for color picker | Bernhard Liebl | 2 | -5/+49 | |
| 2018-03-12 | ScriptTextEditor: fix capitalize offset | Poommetee Ketson | 1 | -3/+8 | |
| 2018-03-11 | Fixes importing hdr files with extra header info | Jorn Van denbussche | 1 | -6/+10 | |
| 2018-03-11 | EditorNode: fix clicking ok keeps trying to save | Poommetee Ketson | 1 | -0/+3 | |
| 2018-03-11 | Fix column width on AutoLoad table on hidpi displays | Bernhard Liebl | 1 | -2/+2 | |
| 2018-03-11 | Properly closing all files in Python code | Viktor Ferenczi | 13 | -112/+142 | |
| 2018-03-11 | Show error icon at "Output" in case of errors | Bernhard Liebl | 3 | -4/+10 | |
| 2018-03-11 | Update TileMap when its TileSet changes | ShyRed | 2 | -3/+18 | |
| Make TileMap monitor its TileSet for changes and emit a signal when the TileSet changes. This makes the editor update and show the updated version of the TileSet. | |||||
| 2018-03-11 | expose Itemlist.is_anything_selected | Alexander Holland | 1 | -0/+2 | |
| 2018-03-10 | Implement line clipping for `TextureProgress` to avoid bad rendering due to ↵ | robfram | 1 | -16/+39 | |
| imprecise UV mapping Original code used a quick aproximation for simulating the correspondent texel in the `TextureProgress` texture as radial progress indicator. This lead to visualization errors. Changed it for a Liang-Barsky line clipping algorithm stripped to its minimum for this specific use case. Fix #17364. | |||||
| 2018-03-10 | Fix infinite loop in GridContainer layout | Gary Oberbrunner | 1 | -6/+6 | |
| I had a grid container and tried to set rect.min_height larger in the editor; that caused an infinite loop in GridContainer::_notification at line 118. The reason is max_index was being set to the *height* of the row, not the *index* of the row. So later when it tried to erase that row and try again, there was nothing to erase. I applied the same fix to the width code. | |||||
| 2018-03-10 | Update Sprite when Texture changes | ShyRed | 2 | -0/+25 | |
| Make Sprite monitor its Texture for changes and trigger an update when the sprite changes. | |||||
| 2018-03-10 | Avoid confusing traceback on attempting build without platform option | Viktor Ferenczi | 1 | -0/+1 | |
| A traceback is printed on invoking scons without the compulsory platform option. This is confusing, since the problem is not in the code. Fix is to explicitly exit from the build right after printing the error message, so the missing env variable cannot cause the traceback later. Fixes #17414 | |||||
| 2018-03-10 | Update preview on filesystem change | ShyRed | 1 | -0/+3 | |
| Check and recreate a file's preview, if it has changes to it in the filesystem. | |||||
| 2018-03-10 | Fixes infinite loop in GridContainer | Gilles Roudiere | 1 | -4/+4 | |
| 2018-03-10 | Fix broken hover/select coloring of keys in animation editor | Bernhard Liebl | 3 | -27/+32 | |
| 2018-03-10 | Fix wrong pan direction in animation player ui | Bernhard Liebl | 1 | -2/+2 | |
| 2018-03-10 | Fix invalid mix function overload | Chaosus | 1 | -1/+1 | |
| 2018-03-10 | Update Image format enumeration documentation | Neil Moore | 1 | -0/+35 | |
| Provides more information about each image format. | |||||
| 2018-03-09 | Fix overlapping timeline text in AnimationEditor | Bernhard Liebl | 1 | -0/+13 | |
| 2018-03-09 | AnimationPlayer: fix scrubbing after play backwards | Bernhard Liebl | 2 | -0/+2 | |
| 2018-03-09 | AnimationPlayer: fix popups close on double click | Bernhard Liebl | 1 | -0/+2 | |
| 2018-03-09 | Fix overwriting all common properties when using `Change Type` tool | robfram | 1 | -1/+5 | |
| If you change the type of an existing node, it checks if you have modified the initial value of their properties before overwriting their values in the new node. For example, if you created a `Label` and changed it to `LineEdit`, the `mouse_filter` property was created as `Ignore` for the original `Label` node, and was maintained after changing it to `LineEdit` causing not to work as expected. Now it checks if `Ignore` is the default value for `Label` nodes, and as it is, the property value is left unchanged, maintaining the default value for `LineEdit`, which is `Stop`. Fix #13955 and alike. | |||||
| 2018-03-09 | Update libwebm | ShyRed | 5 | -110/+372 | |
| Update of libwebm. Up-to-date version of libwebm contains several bugfixes that allow playback of files that would crash Godot otherwise. | |||||
| 2018-03-09 | auto-completion edge jump | Alexander Holland | 1 | -4/+10 | |
| arrow up/down jumps to end/start on edges | |||||
| 2018-03-07 | Make the shader token names consistent. | Saracen | 1 | -0/+3 | |
| 2018-03-07 | FIX to broken item select list (zoom and RMB) | Ranoller | 1 | -2/+2 | |
| FIX to #17346. Compiled and tested. | |||||
| 2018-03-07 | Bring back Vector2.cross() | Bernhard Liebl | 5 | -10/+18 | |
| 2018-03-07 | Reinstate WebGL 1.0 driver in HTML5 platform | Leon Krause | 2 | -7/+25 | |
| 2018-03-07 | Fix unselectable flipped sprites (fixes 16461) | poke1024 | 1 | -1/+7 | |
| 2018-03-07 | Prevent division by zero in GridContainer | Leon Krause | 1 | -2/+2 | |
| 2018-03-07 | Added a check for trailing dot when creating folder. | Felix Yang | 1 | -1/+1 | |
| Merge the trailing dot test into existing test. Removed OS test. | |||||
| 2018-03-06 | Build polygon clipper only in tools builds | Leon Krause | 2 | -1/+1 | |
| 2018-03-06 | Fix silent failure of importing OGG Vorbis files | robfram | 1 | -0/+1 | |
| When importing non-valid OGG Vorbis audio files, now the filesystem navigation tree shows the correct sad red-face icon, as it does with non-valid PNG, JPG or WAV files. Fix #9793. | |||||
| 2018-03-06 | Disable FreeType SIMD in HTML5 builds | Leon Krause | 1 | -4/+12 | |
| SIMD is currently unsupported in WebAssembly. | |||||
| 2018-03-06 | Change shebang of pre-commit-clang-format hook to make it portable | robfram | 1 | -1/+1 | |
| The default one is "#!/bin/bash", but BSD systems doesn't have bash in that path. For portability reasons, it should be changed to "#!/usr/bin/env bash". More info: https://en.wikipedia.org/wiki/Shebang_%28Unix%29#Portability | |||||
| 2018-03-06 | Fix bad autocomplete of partially written node paths when using syntactic ↵ | robfram | 1 | -1/+1 | |
| sugar notation ($) If you had a tree like Node2D->Sprite->Camera2D and you write a code like $Node2D/Spr and chose the autocompletion sugested Node2D/Sprite, the resulting string was $Node2D/Node2D/Sprite instead $Node2D/Sprite. If you chose Node2D/Sprite/Camera2D, then you ended with $Node2D/Node2D/Sprite/Camera2D. Fix #15813. | |||||
| 2018-03-06 | Improved error checking at EditorExportPlatformPC::export_project | Marcelo Fernandez | 3 | -23/+23 | |
| 2018-03-06 | Explicitly set OpenGL profile to core (X11, Windows). | bruvzg | 3 | -4/+16 | |
| Enable GLES2 on Windows. | |||||
