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path: root/core/message_queue.cpp
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Make MessageQueue::flush() reentrantPedro J. Estébanez2017-05-181-6/+9
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* Better explain out of memory error in message queueFabio Alessandrelli2017-05-121-4/+6
| | | | | | Also effectively saves one unnecessary call when everything is fine. (cherry picked from commit 1a7aafa90d48651f1a8252d00c3801d7f1f8fe2c)
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-143/+118
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* fix bug in reporting of message queue sizeJuan Linietsky2016-06-271-1/+1
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* -make signals throw an error when target method is not found, fixes #2036Juan Linietsky2016-01-041-57/+47
| | | | | -removed 4 arguments limit for emit_signal() from script -remvoed 4 arguments limit for call_deferred() from script
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fixed many memory initialization issuesJuan Linietsky2015-06-061-6/+13
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -Support for changing fontsJuan Linietsky2014-04-051-1/+2
| | | | | | | -Detect when free() might crash the project and throw error -fixed 2D Bounce in physics (3d still broken) -renamed “on_top” property to “behind_parent”, which makes more sense, old on_top remains there for compatibility but is invisible. -large amount of fixes
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+431