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2015-01-05-CCD in 3D physics was not working (code was not even there!) re-added, ↵Juan Linietsky3-2/+63
fixes 1067
2015-01-05Changes to 2D physics engineJuan Linietsky13-42/+188
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Removed "density" property -Added instead more flexible "angular damp" and "linear damp" -Added ability to override angular and linear damp in rigidbody -Added gravity scale option rigidbody Test well and iron out bugs, when it works the same will be moved to 3D
2015-01-04-attempt to be friendlier on non english keyboardsJuan Linietsky7-102/+202
2015-01-04-WIP to add proper key swapping according to keyboard layoutJuan Linietsky5-1/+25
-fix with non working removal of collision exception in 3D physics
2015-01-04-Fix shortcuts for OSX code completion, fixes #1111Juan Linietsky4-16/+68
-Fixed how translation fallbacks works, fixes #1011
2015-01-03-Obscure bug in popups solved, fixes #1008Juan Linietsky1-1/+14
2015-01-03-Completely removed EmptyControl (but added fallback), closes #1017Juan Linietsky13-35/+35
2015-01-03-removed empty controlJuan Linietsky2-107/+0
2015-01-03-Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky51-1835/+4250
2015-01-03removed printJuan Linietsky1-2/+0
2015-01-03-fixed bug on focus capture, now respets line/text editJuan Linietsky5-2/+84
-when playing animations, property editor is now refreshed properly, fixes #1046
2015-01-03-add *.flags as a filter automatically when exporting, solves #1029Juan Linietsky1-2/+10
2015-01-03-added new code completion guess locations, closes #1032Juan Linietsky9-37/+141
-moved commandline fix to mingw-only, should fix #1064
2015-01-03-fixed issue with denormals in half precission, closes #1073Juan Linietsky7-8/+60
-added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
2015-01-02Changed texturebutton scale from float to Size2romulox_x2-8/+11
2015-01-03-added a check for setget while running the game , closes #1009Juan Linietsky3-4/+58
-fixed issues in tilemap editor (swap arrows not showing/hiding properly)
2015-01-03removed deadcodeJuan Linietsky1-6/+0
2015-01-03-ability to scale and modulate texturebutton, closes #818Juan Linietsky3-16/+77
-fixed bug in ordering of modal subwindows, closes #1001
2015-01-02-proper minimum size computation for TabContainerJuan Linietsky3-2/+40
2015-01-02-fixed key insert from editor window (#976)Juan Linietsky1-1/+1
2015-01-02-fix assignment to vector types in script using integer indices crash (#978)Juan Linietsky1-2/+2
2015-01-02-fix TextEdit shift-click functionality past begin and end of selection (#1004)Juan Linietsky2-2689/+2726
2015-01-02-accelerometer precission changed to "GAME" (#1015)Juan Linietsky1-1/+1
2015-01-02-refresh play options in property when setting samplelibrary (#1016)Juan Linietsky3-0/+3
2015-01-02-fix readonly issues (#1018)Juan Linietsky1-1/+11
2015-01-02-make sure selected font is applied on load (#1050)Juan Linietsky1-1/+13
2015-01-02-fixed silly bug in trigger check (#1051)Juan Linietsky1-3/+2
2015-01-02-typo fixed in ImmediateGeometry (#1066)Juan Linietsky1-1/+1
2015-01-02-assignment of ord to string index made valid #1072Juan Linietsky1-11/+21
2015-01-02-fixed signal in #1075Juan Linietsky1-1/+1
2015-01-02-fixed NODE_OUT error in animtreeplayer #1078Juan Linietsky2-1/+3
-fixed randon button when editing menubutton #1079
2015-01-02Fix for bug 1088Muresan Vlad aka Mury1-0/+2
2015-01-01change parameter name from ip to portDana Olson1-1/+1
2014-12-29Replace TileMapEditor floating tile palette with HSplitContainer.Carl Olsson4-44/+34
2014-12-28fixed a typotommy31-1/+1
2014-12-28added blender/maya like zoom stylejaromirhribal3-4/+29
2014-12-27Fix for MinGW compilationLee Zher Huei1-2/+22
2014-12-28Add Stop pause mode implementationmarynate1-0/+5
2014-12-25Reduce android build size(-fvisibility=hidden)sanikoyes2-3/+7
Fix gridmap link error when disable_3d=Yes
2014-12-21-fix get_as_text (#1022 )Juan Linietsky1-0/+1
2014-12-21-ability to set default textures in shader (needed for visual shader editing)Juan Linietsky23-44/+351
-work in progress new graph system (will replace current one) -crash fix in s3m loader (out of bounds acess) -fixed vbox overriding of separation (fixes empty line between section tabs)
2014-12-20fixed bugs in polygon_path_finder for finding nearest pointsromulox_x1-1/+3
2014-12-20FixesJuan Linietsky23-230/+393
-=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
2014-12-20WIP work on graph nodes and editingJuan Linietsky3-0/+245
2014-12-19Implemented PulseAudio backend and fixed audio driver selection on X11Alexander Stillich8-1/+313
2014-12-191.Change interpolate_callback:p_times_in_sec argument before p_callback ↵sanikoyes3-98/+146
argument(more readable) 2.NodePath replace to instance_ID(can control object doe's not in scene tree) 3.Change interpolate types from Node to Object, can control more types(etc script class object) 4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19Fix RasterizerGLES2::canvas_draw_polygon can't work correct at some ↵sanikoyes1-1/+8
devices(like Sumsung Note2) in some devices, gpu doe's not support uint(32bit) indies
2014-12-18Small clean-up..TheoXD1-7/+4
2014-12-18Fix crash when gd-script _init failsanikoyes1-1/+1
2014-12-18Restricted to same parent, seem to work better now.TheoXD1-8/+11