| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| * | | | AStar: Add setters for point position and scale weight, cleanup | Unknown | 2017-10-27 | 2 | -16/+45 | |
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| * | | | Fixed memory leak with AStar class | Robert Hernandez | 2017-10-22 | 1 | -0/+1 | |
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| * | | | Merge pull request #11401 from SaracenOne/snapped_drag | Rémi Verschelde | 2017-10-22 | 1 | -0/+17 | |
| |\ \ \ | | | | | | | | | Added snapping to spatial drag and drop. | |||||
| | * | | | Added snapping to spatial drag and drop. | SaracenOne | 2017-09-20 | 1 | -0/+17 | |
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| * | | | | Added Basis::get_quat() and set_quat(). | Ferenc Arn | 2017-10-11 | 2 | -17/+11 | |
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| * | | | Merge pull request #11409 from MarufSarker/PR-core-math-is_nan | Rémi Verschelde | 2017-09-20 | 1 | -2/+38 | |
| |\ \ \ | | | | | | | | | Verbose and Platform-specific implementation for is_nan | |||||
| | * | | | verbose and platform specific implementation for is_nan | ABU MD. MARUF SARKER | 2017-09-20 | 1 | -2/+38 | |
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| * / / | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 2 | -8/+8 | |
| |/ / | | | | | | | | | | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | |||||
| * / | Fixed Typo: 'Seperate' to 'Separate' | Indah Sylvia | 2017-09-19 | 1 | -1/+1 | |
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| * | Merge pull request #11049 from scayze/astar_get_points | Rémi Verschelde | 2017-09-12 | 2 | -0/+12 | |
| |\ | | | | | Add get_points() method to AStar | |||||
| | * | Add get_points method to AStar | Scayze | 2017-09-07 | 2 | -0/+12 | |
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| * | | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 2 | -2/+1 | |
| |\ \ | | | | | | | Fix unused variable warnings | |||||
| | * | | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 2 | -17/+14 | |
| | | | | | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | | Fix serveral recent new clang-format errors | Hein-Pieter van Braam | 2017-09-08 | 2 | -16/+13 | |
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| * / | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 2 | -64/+24 | |
| |/ | | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | |||||
| * | -Changed KinematicBody API yet again to make it friendlier | Juan Linietsky | 2017-09-04 | 3 | -6/+23 | |
| | | | | | -Fixed get_scale functions (and added set_scale) to make it more coherent when decomposing and composing (fixes bugs in transform interpolation) | |||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 2 | -4/+4 | |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | Merge pull request #10846 from hpvb/fix-sign-compare | Rémi Verschelde | 2017-09-01 | 1 | -2/+2 | |
| |\ | | | | | Fix signed and unsigned comparisons | |||||
| | * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 1 | -2/+2 | |
| | | | | | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | |||||
| * | | Fix files header | Poommetee Ketson | 2017-09-01 | 1 | -1/+1 | |
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| * | Add a new decomposition to Basis. | Ferenc Arn | 2017-08-30 | 2 | -4/+38 | |
| | | | | | This new decomposition splits the basis into a rotation-reflection matrix and a positive scaling matrix, which is required for physics calculations. | |||||
| * | Remove Basis::set_scale and Basis::set_rotation_* functions. | Ferenc Arn | 2017-08-29 | 2 | -37/+0 | |
| | | | | | | | Those functions were added in #8277 but they did more harm than good. They're subtle, don't do what people think and requires users to understand the non-uniqueness of polar decomposition. They ended up confusing people. Until we store additional information enough to make a unique polar decomposition, these functions shouldn't be a part of Basis. | |||||
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 10 | -297/+5 | |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 36 | -36/+36 | |
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| * | Merge pull request #10415 from tagcup/euler_hack | Rémi Verschelde | 2017-08-22 | 1 | -13/+4 | |
| |\ | | | | | Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) conven… | |||||
| | * | Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention. | Ferenc Arn | 2017-08-18 | 1 | -13/+4 | |
| | | | | | | | | | Fixes #10352. | |||||
| * | | Merge pull request #10225 from Noshyaar/map | Rémi Verschelde | 2017-08-22 | 1 | -2/+8 | |
| |\ \ | | | | | | | GDScript Built-in: add inverse_lerp & range_lerp | |||||
| | * | | GDScript Built-in: add inverse_lerp & range_lerp | Poommetee Ketson | 2017-08-18 | 1 | -2/+8 | |
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| * | | | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | 2017-08-18 | 1 | -2/+2 | |
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| * | | | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 1 | -2/+2 | |
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| * | | Merge pull request #8899 from toger5/BetterFlatStylebox | Rémi Verschelde | 2017-08-16 | 1 | -0/+8 | |
| |\ \ | | | | | | | Better flat stylebox with rounded corners | |||||
| | * | | Added Corner Enum | toger5 | 2017-08-15 | 1 | -0/+8 | |
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| * | | | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 4 | -56/+56 | |
| | | | | | | | | | | | | | Fixes #10244. | |||||
| * | | | Rename cull_AABB to cull_aabb | Rémi Verschelde | 2017-08-16 | 1 | -6/+6 | |
| | | | | | | | | | | | | | Part of #8830. | |||||
| * | | | Use const reference where favorable | Wilson E. Alvarez | 2017-08-14 | 2 | -4/+4 | |
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| * | | Merge pull request #10190 from tagcup/euler_yxz | Rémi Verschelde | 2017-08-11 | 4 | -18/+143 | |
| |\ \ | | | | | | | Use YXZ convention for Euler angles. | |||||
| | * | | Use YXZ convention for Euler angles. | Ferenc Arn | 2017-08-09 | 4 | -18/+143 | |
| | |/ | | | | | | | | | | | | | As discussed in issues #1479 and #9782, choosing the up axis (which is Y in Godot) as the axis of the last (or first) rotation is helpful in practical use cases. This also aligns Godot's convention with Unity, helping with a smoother transition for people who are used to working with Unity (issue #9905). Internally, both XYZ and YXZ functions are kept, for potential future applications. | |||||
| * / | Moved member variables from constructor to initialization list | Wilson E. Alvarez | 2017-08-08 | 5 | -37/+34 | |
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| * | Display the Y angle properly when rotating from gizmo, partially helps #1479 | Juan Linietsky | 2017-08-07 | 1 | -3/+11 | |
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| * | Merge pull request #8567 from BastiaanOlij/ar_vr_server | Rémi Verschelde | 2017-07-31 | 2 | -13/+113 | |
| |\ | | | | | AR/VR base classes and position tracker support | |||||
| | * | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 2 | -13/+113 | |
| | | | | | | | | | | | | | Added ArVrScriptInterface Added ARVRCamera, ARVRController and ARVROrigin helper objects | |||||
| * | | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 1 | -12/+12 | |
| |/ | | | | Thus fixing some invalid changes that had still made it to the master branch. | |||||
| * | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 2 | -0/+16 | |
| | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | |||||
| * | AStar: add bool has_point(id) | Poommetee Ketson | 2017-07-11 | 2 | -0/+8 | |
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| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -4/+4 | |
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| * | Implemented environment arrays for skybox reflection and roughness, quality ↵ | Juan Linietsky | 2017-07-04 | 1 | -3/+4 | |
| | | | | | increase is enormous. | |||||
| * | Fixed syntax inconsistency in Vector3.snap and Vector3.snapped | TwistedTwigleg | 2017-07-03 | 4 | -9/+9 | |
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| * | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog | 2017-06-19 | 3 | -13/+16 | |
| |\ | | | | | Fix PathFollow rotations. | |||||
| | * | Fix PathFollow rotations. | Ferenc Arn | 2017-05-31 | 3 | -13/+16 | |
| | | | | | | | | | Used parallel transport to move the object along the curve. Also introduced a few more math checks useful for debugging. | |||||
| * | | doc: Sync classref with current source | Rémi Verschelde | 2017-06-15 | 1 | -1/+1 | |
| | | | | | | | | | Tried to salvage what I could of the Image and InputEvent changes. | |||||
