| Commit message (Collapse) | Author | Age | Files | Lines |
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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(cherry picked from commit df737ebb4675d4fb00fe424ab40ee5c9a65ac888)
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Drop unused variable
Remove commented-out code
Fix leak by using Vector instead of raw memory
(cherry picked from commit 0e1972aa5165722e677850bbf799af8ab6751a8d)
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
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It's pretty fast, use it for games where Navigation does not cut it.
(cherry picked from commit 827a9aa8294e7e2405f645579cc3e7044f3be079)
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(https://github.com/godotengine/godot/issues/6296).
(cherry picked from commit 8671836b76e8723a1d9021f8d7bf56ce5fdcc6f3)
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(cherry picked from commit deb36b44d1a67157a44695ed7519605f431a3d89)
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(cherry picked from commit f468cfc379ec74b802edf0bc89d3f65225d9250d)
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(cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
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(cherry picked from commit 3578800230c65a34b1cd3c5bb576a6dc6e4bbbdd)
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Prettier str() for some math types
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issues.
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Fixes #5876 in passing.
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Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
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statically typed languages, should help in the Mono integration.
Disabled by default.
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Part of #5272
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Part of #5272
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It is now possible to profile GDScript as well as some parts of Godot
internals.
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Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d.
Fixes #3221.
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enough. Closes #1955
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removed console, which was obsolete and unused sine long long ago
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fixes #2848
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Cosmetic fixes to SCons buildsystem
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- Removed trailing spaces
- Made sure all indentation is done using tabs (fixes #39)
- Potentially fixed an identation issue for openssl check
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added floor() and ceil() to Vector3
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(Matrix32::interpolate_with)
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-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
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fixes #1703
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Changed code to remove gcc -Wparentheses warnings.
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Added support for 2D shadow casters.
*DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a
CanvasItem and pull this, you will lose them. Shaders now work through a
2D material system similar to 3D. If you don't want to lose the 2D
shader code, save the shader as a .shd, then create a material in
CanvasItem and re-assign the shader.
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