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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Use atan2 rather than acos in Vector3.angle_to.Ferenc Arn2017-03-241-1/+1
| | | | | | Fixes #8111. (cherry picked from commit 3730e0533cceaefe7981387804556810442865e1)
* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-131/+128
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Vector3: added angle_to(Vector3 other)J08nY2016-10-091-5/+7
| | | | (cherry picked from commit deb36b44d1a67157a44695ed7519605f431a3d89)
* Vector3: format properly, fix indentsJ08nY2016-10-091-91/+94
| | | | (cherry picked from commit f468cfc379ec74b802edf0bc89d3f65225d9250d)
* Remove USE_QUAD_VECTORS unused checkJ08nY2016-06-191-13/+0
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* added floor() and ceil() to Vector3MrGreenTea2015-07-151-9/+21
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* -try to avoid errors when path using ".." is present in script include, ↵Juan Linietsky2015-04-181-1/+1
| | | | fixes #1703
* 3D Physics and Other StuffJuan Linietsky2014-09-021-0/+16
| | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too. -A lot of fixes to the 3D physics engine -Added KinematicBody with demo -Fixed the space query API for 2D (demo will come soon). 3D is WIP. -Fixed long-standing bug with body_enter/body_exit for Area and Area2D -Performance variables now includes physics (active bodies, collision pairs and islands) -Ability to see what's inside of instanced scenes! -Fixed Blend Shapes (no bs+skeleton yet) -Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+373