| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Changed Vector3.snap from fmod to stepify, which makes more sense, fixes #6399 | Juan Linietsky | 2017-06-30 | 1 | -6/+3 |
| | | | | | (cherry picked from commit 23ababdcd57079182172b1c5467fcd6bb0f303d3) | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -47/+39 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Vector3: format properly, fix indents | J08nY | 2016-10-09 | 1 | -6/+6 |
| | | | | | (cherry picked from commit f468cfc379ec74b802edf0bc89d3f65225d9250d) | ||||
| * | Fix regression with str() improvements for math types | Ignacio Etcheverry | 2016-07-28 | 1 | -1/+1 |
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| * | Prettier str() for some math types | Ignacio Etcheverry | 2016-07-27 | 1 | -1/+1 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -try to avoid errors when path using ".." is present in script include, ↵ | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| | | | | | fixes #1703 | ||||
| * | -fix vector rotation, fixes #1705 | Juan Linietsky | 2015-04-18 | 1 | -17/+2 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+201 |
