index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
gitolite user
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
core
/
math
/
matrix3.cpp
Commit message (
Expand
)
Author
Age
Files
Lines
*
-Changed KinematicBody API yet again to make it friendlier
Juan Linietsky
2017-09-04
1
-0
/
+15
*
Add a new decomposition to Basis.
Ferenc Arn
2017-08-30
1
-4
/
+35
*
Remove Basis::set_scale and Basis::set_rotation_* functions.
Ferenc Arn
2017-08-29
1
-33
/
+0
*
Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
/
+1
*
Fix incorrect workaround for pure Y (X) rotations in XYZ (YXZ) convention.
Ferenc Arn
2017-08-18
1
-13
/
+4
*
Use YXZ convention for Euler angles.
Ferenc Arn
2017-08-09
1
-5
/
+81
*
Display the Y angle properly when rotating from gizmo, partially helps #1479
Juan Linietsky
2017-08-07
1
-3
/
+11
*
Implemented environment arrays for skybox reflection and roughness, quality i...
Juan Linietsky
2017-07-04
1
-3
/
+4
*
Merge pull request #8277 from tagcup/math_checks
Rémi Verschelde
2017-04-24
1
-28
/
+98
|
\
|
*
Added various functions basic math classes. Also enabled math checks only for...
Ferenc Arn
2017-04-06
1
-28
/
+98
*
|
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
|
/
*
Merge pull request #8122 from tagcup/axis_check_normalization
Rémi Verschelde
2017-03-24
1
-0
/
+2
|
\
|
*
Explicitly documented that Transform.basis is not necessarily an orthogonal m...
Ferenc Arn
2017-03-23
1
-0
/
+2
*
|
Fix typos in source code using codespell
Rémi Verschelde
2017-03-24
1
-1
/
+1
|
/
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-205
/
+174
*
Overloaded basic math funcs (double and float variants). Use real_t rather th...
Ferenc Arn
2017-01-16
1
-10
/
+10
*
Type renames:
Juan Linietsky
2017-01-11
1
-75
/
+75
*
Merge pull request #7426 from m4nu3lf/bugfix/physics
Juan Linietsky
2017-01-10
1
-0
/
+74
|
\
|
*
Fixed inertia tensor computation and center of mass
m4nu3lf
2017-01-09
1
-0
/
+74
*
|
Fix the order in which additional transformations are applied in Matrix3 and ...
Ferenc Arn
2017-01-08
1
-20
/
+46
*
|
Use right handed coordinate system for rotation matrices and quaternions. Als...
Ferenc Arn
2017-01-03
1
-40
/
+86
|
/
*
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-21
/
+21
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+479