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path: root/core/math/math_funcs.h
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-28/+20
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky2016-07-261-1/+1
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* remove trailing whitespaceHubert Jarosz2016-03-091-8/+8
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde2015-09-261-2/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* FixesJuan Linietsky2014-12-201-1/+1
| | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes
* Small batch of fixesJuan Linietsky2014-12-151-1/+5
| | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* Make math_funcs.h use lrint on msvc 2013Matthew Casey2014-02-111-2/+2
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+180