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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-62/+52
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Changed the way the step decimals are computed to a safer way, fixes many ↵Juan Linietsky2016-07-261-15/+19
| | | | issues.
* math: Fix rounding error for 0 in Math::round (#4495)Rémi Verschelde2016-05-011-1/+3
| | | | Thus revert the previous workaround in commit b123bc4a2a9c07fcfd27a84109960bda158b3b9d. Fixes #3221.
* remove trailing whitespaceHubert Jarosz2016-03-091-10/+10
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* Fixed the decimals function, it can't be perfect but it should be good ↵Juan Linietsky2016-01-031-2/+8
| | | | enough. Closes #1955
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* optional formal changesehriche2015-05-061-3/+4
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* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-2/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* - Fix issue #802: randomize() now generate non-zero seed during the first ↵Guy Rabiller2014-10-271-1/+1
| | | | hour of every days, the first minute of every hours and the first second of every minutes.
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-2/+9
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-1/+2
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+328