| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -187/+175 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Added simple check to viewport, if matrix32 is invesile ↵ | Mateusz Adamczyk | 2016-10-09 | 1 | -1/+1 |
| | | | | | | | (https://github.com/godotengine/godot/issues/6296). (cherry picked from commit 8671836b76e8723a1d9021f8d7bf56ce5fdcc6f3) | ||||
| * | Fix for #6158. Converting Vector2 to Size2 for scaling functions. | anneomcl | 2016-10-09 | 1 | -14/+8 |
| | | | | | (cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020) | ||||
| * | Fix regression with str() improvements for math types | Ignacio Etcheverry | 2016-07-28 | 1 | -1/+1 |
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| * | Prettier str() for some math types | Ignacio Etcheverry | 2016-07-27 | 1 | -1/+1 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -27/+27 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | removed wron return types, fixes #2483 | reduz | 2015-12-29 | 1 | -1/+0 |
| | | | | | removed console, which was obsolete and unused sine long long ago | ||||
| * | -remove Vector2.atan2() replaced by Vector2.angle(), fixes #2260 | Juan Linietsky | 2015-11-19 | 1 | -2/+2 |
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| * | Changed floats to 'real_t'. | James McLean | 2015-06-11 | 1 | -11/+9 |
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| * | Changed 'scale' to 'scale_basis' in 'interpolate_with'. | James McLean | 2015-06-11 | 1 | -1/+1 |
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| * | Implemented interpolation for affine transformations ↵ | James McLean | 2015-06-11 | 1 | -2/+34 |
| | | | | | (Matrix32::interpolate_with) | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | -Changed the cubic interpolator, improves situation with PathFollow in #1659 | Juan Linietsky | 2015-04-13 | 1 | -1/+18 |
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| * | Small Issues & Maintenance | Juan Linietsky | 2014-08-01 | 1 | -0/+5 |
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes | ||||
| * | 2D Animation Improvements | Juan Linietsky | 2014-07-06 | 1 | -1/+5 |
| | | | | | | | | | | -=-=-=-=-=-=-=-=-=--=-=-= -Ability to set 2D nodes as bones -Abity to set 2D nodes as IK chains -2D IK Solver -Improvements in the UI for adding keyframes (separate loc,rot,scale buttons) | ||||
| * | -improved physics ccd | Juan Linietsky | 2014-02-19 | 1 | -0/+10 |
| | | | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+597 |
