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* Improved binding system (ObjectTypeDB::bind_method) to be friendlier to ↵Juan Linietsky2016-06-222-2/+1
| | | | | | statically typed languages, should help in the Mono integration. Disabled by default.
* added missing status, closes #4361Juan Linietsky2016-06-201-0/+1
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* corrently parse utf8 from zip_io open, closes #1708Juan Linietsky2016-06-181-2/+5
| | | | this probably failed when exporting or opening android apk files too, should fix that too.
* Fixed make_dir and make_dir_recursive erros, closes #1680 closes #1872Juan Linietsky2016-06-181-3/+3
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* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-186-0/+168
| | | Also removes a couple wrong Godot headers from third-party source files.
* Merge pull request #5250 from bojidar-bg/add-sha256Juan Linietsky2016-06-173-0/+300
|\ | | | | Add sha256 to String and File/FileAccess.
| * Add sha256 to String and File/FileAccess.Bojidar Marinov2016-06-173-0/+300
| | | | | | | | Probably does #4166
* | Fixed PacketPeer.get_var() return type in docsJ08nY2016-06-161-1/+1
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* Classref: Added docs for StreamPeer* (#5216)J08nY2016-06-151-1/+0
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* Zip-align exported APKPedro J. Estébanez2016-06-131-4/+13
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* Merge pull request #4895 from TheoXD/_fix_interactive_loader_cacheJuan Linietsky2016-06-061-1/+5
|\ | | | | fixed interactive_loader() not returning a cached scene
| * fixed interactive_loader() not returning a cached sceneTheoXD2016-05-301-1/+5
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* | Add missing license information (MiniZip)Roberto2016-06-068-6/+98
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* | Fix typo in http_client.hJ08nY2016-06-031-1/+1
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* | Removed invalid DEFVAL for HTTPClient::request_rawIgnacio Etcheverry2016-06-011-1/+1
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* Added translation support to GodotJuan Linietsky2016-05-273-9/+22
| | | | included is a French translation!
* Changed import workflowJuan Linietsky2016-05-271-0/+1
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* remove trailing whitespaceHubert Jarosz2016-05-211-1/+1
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* classref: Directory and ConfigFileRémi Verschelde2016-05-121-1/+1
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* httpclient request withh raw_array bodyAlexander Holland2016-05-042-2/+57
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* fix - HTTPClient connection keep-alive duplicate Headers #4208Alexander Holland2016-04-271-0/+1
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* Encode axis_value in Variant for InputEvent::JOYSTICK_MOTION.Hinsbart2016-04-231-2/+4
| | | | | | Fixes a bug that caused InputMap actions which have been set to joystick axes not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb. See recent discussion in #49 (Post 121+)
* Added getter method for the connection property in HTTPClient. (#4336)Mounir Ybanez2016-04-182-0/+8
| | | | - Exposed a getter method for the private property named `connection` in HTTPClient class.
* -Made editor support SSL certs by default (embedded them)Juan Linietsky2016-03-122-0/+30
| | | | | | | | | -Made asset sharing support https -Many fixes to HTTPRequest -Added an asset installer dialog -Visual cleanups to asset sharing tab -Fixed some issues in ScrollContainer, hope it does not break things -Asset sharing tab is not visible (hidden on purpose) for now.
* remove trailing whitespaceHubert Jarosz2016-03-0918-118/+118
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* -Work on addon editor plugin (disabled by default)Juan Linietsky2016-03-042-6/+2
| | | | -New HTTPRequest node, to make HTTP requests simpler.
* Fix missing dependency resolver in Windowseska2016-02-211-0/+1
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* adds original http headers to response_headersAriel Manzur2016-02-191-4/+4
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* adds original http header to response_headersAriel Manzur2016-02-191-1/+1
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* -remved p_peer is null error messages, fixes #1150reduz2016-01-241-1/+1
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* -Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky2016-01-201-2/+2
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* -Make sure scenes properly update when switching tabs, even if sub-instances ↵Juan Linietsky2016-01-142-2/+5
| | | | changed. Fixes #3201
* made headers case insensitiveAriel Manzur2016-01-111-2/+3
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* Merge pull request #3297 from AlexHolly/comment-some-print_linesRémi Verschelde2016-01-111-3/+3
|\ | | | | comment some print_lines
| * comment some print_linesAlexander Holland2016-01-091-3/+3
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* | added a new function to escape properly json, fixes #3282Juan Linietsky2016-01-101-1/+1
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* | -fix stray file left open when parsing configuration, closes #3299Juan Linietsky2016-01-101-1/+3
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* | make sure file is closed if something failsJuan Linietsky2016-01-101-0/+2
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* -Use simpler methods for parsing simple tags, fixes #3274Juan Linietsky2016-01-081-1/+1
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* -fix bugs related to parsing config files with new variantparser, closes ↵Juan Linietsky2016-01-071-0/+4
| | | | #3248 closes #3207
* Added default value param to ConfigFile.get_value()Ignacio Etcheverry2016-01-012-5/+5
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* Update copyright to 2016 in headersGeorge Marques2016-01-0150-50/+50
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* make json sub-dictionaries shared, fixes #2381Juan Linietsky2015-12-311-2/+2
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-312-7/+7
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| * Add missing argument names in GDScript bindingsRémi Verschelde2015-12-282-7/+7
| | | | | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-558/+27
|/ | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
* replaced :var by :Variant in documentation, fixes #2897Juan Linietsky2015-12-142-3/+3
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* added binary API to StreamPeer, fixes #2863Juan Linietsky2015-12-132-2/+335
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-091-65/+105
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| * updated aes256 implementation to newer version from upstream. Also uses ↵romulox_x2015-12-081-65/+105
| | | | | | | | faster lookup table implemetation.