| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Enable building against system zstd. | Elliott Sales de Andrade | 2017-09-23 | 1 | -1/+1 |
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| * | Fix import order, so scenes are imported after textures. | Juan Linietsky | 2017-09-20 | 4 | -4/+59 |
| | | | | | Also fix bugs when meshes are always generated. | ||||
| * | Rename pos to position in user facing methods and variables | letheed | 2017-09-20 | 20 | -36/+36 |
| | | | | | | | | | | | | Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is. | ||||
| * | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 3 | -29/+16 |
| |\ | | | | | Fix unused variable warnings | ||||
| | * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 3 | -29/+16 |
| | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Merge pull request #11057 from hpvb/fix-various-warnings | Rémi Verschelde | 2017-09-12 | 2 | -2/+5 |
| |\ \ | | | | | | | Fix various assorted warnings | ||||
| | * | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 2 | -2/+5 |
| | |/ | | | | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | ||||
| * / | Fix using enum as bool value | Hein-Pieter van Braam | 2017-09-07 | 1 | -2/+2 |
| |/ | | | | | | This warning actually hid a bug. The value of ERR_INVALID_DATA is actually 30, returning this as a bool returns true while false was required. | ||||
| * | -Fixed EditorDirDialog, which was really old and needed to use EditorFileSystem | Juan Linietsky | 2017-09-03 | 1 | -0/+3 |
| | | | | | -Fixed refactoring tools to work with imported scenes (properly move .import files) | ||||
| * | Fix typos 'a' and 'an' | Poommetee Ketson | 2017-09-02 | 1 | -2/+2 |
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| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -2/+2 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Fix signed and unsigned comparisons | Hein-Pieter van Braam | 2017-09-01 | 9 | -22/+22 |
| | | | | | The first in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Fix issues regarding reload of resources in imported scenes. Closes #10017 | Juan Linietsky | 2017-08-31 | 5 | -40/+57 |
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| * | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | 2017-08-29 | 4 | -3/+51 |
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| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -48/+0 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 60 | -60/+60 |
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| * | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -12/+9 |
| | | | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings. | ||||
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 2 | -3/+3 |
| | | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments | Rémi Verschelde | 2017-08-22 | 1 | -1/+0 |
| |\ | | | | | Removed unnecessary assignments | ||||
| | * | Removed unnecessary assignments | Wilson E. Alvarez | 2017-08-21 | 1 | -1/+0 |
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| * | | Merge pull request #10351 from neikeq/enums-are-for-the-weak | Juan Linietsky | 2017-08-21 | 7 | -97/+99 |
| |\ \ | | | | | | | ClassDB: Provide the enum name of integer constants | ||||
| | * | | ClassDB: Provide the enum name of integer constants | Ignacio Etcheverry | 2017-08-20 | 7 | -97/+99 |
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| * | | | Merge pull request #10433 from djrm/pr_svg_support | Rémi Verschelde | 2017-08-21 | 2 | -4/+4 |
| |\ \ \ | |_|/ |/| | | SVG support | ||||
| | * | | Added support for SVG | Daniel J. Ramirez | 2017-08-20 | 2 | -4/+4 |
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| * / | Fix binary object marshalling, closes #9472 | Juan Linietsky | 2017-08-21 | 1 | -1/+6 |
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| * | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | 2017-08-18 | 4 | -78/+167 |
| | | | | | | -Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | ||||
| * | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | 2017-08-17 | 2 | -12/+12 |
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| * | Synchronize parameter names in definition and declaration | TwistedTwigleg | 2017-08-16 | 6 | -45/+45 |
| | | | | | Fixes #10244. | ||||
| * | Merge pull request #10264 from Rubonnek/use-const-reference | Rémi Verschelde | 2017-08-16 | 2 | -2/+2 |
| |\ | | | | | Use const reference where favorable | ||||
| | * | Use const reference where favorable | Wilson E. Alvarez | 2017-08-14 | 2 | -2/+2 |
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| * | | Merge pull request #10334 from Faless/fix_spbuffer_utf8 | kubecz3k | 2017-08-15 | 1 | -1/+1 |
| |\ \ | | | | | | | Fix StreamPeer put_utf8_string not working | ||||
| | * | | Fix StreamPeer put_utf8_string not working | Fabio Alessandrelli | 2017-08-14 | 1 | -1/+1 |
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| * | | Removing a Resource also deletes imported files. | Andreas Haas | 2017-08-15 | 2 | -0/+47 |
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| * | | Ability to save objects to binary format | Juan Linietsky | 2017-08-14 | 4 | -32/+174 |
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| * | Fix broken stream reading in StreamPeerBuffer | Raymoo | 2017-08-12 | 1 | -1/+2 |
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| * | Merge pull request #10163 from ISylvox/resoucre-to-resource | Rémi Verschelde | 2017-08-11 | 2 | -7/+7 |
| |\ | | | | | Core/io: Fix typo in resource_format_binary | ||||
| | * | core/io: fix typo 'resoucre' to 'resource' | Indah Sylvia | 2017-08-08 | 2 | -7/+7 |
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| * | | Merge pull request #9987 from Rubonnek/move-members-to-initilization-list | Rémi Verschelde | 2017-08-11 | 2 | -7/+6 |
| |\ \ | | | | | | | Moved member variables from constructor to initialization list | ||||
| | * | | Moved member variables from constructor to initialization list | Wilson E. Alvarez | 2017-08-08 | 2 | -7/+6 |
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| * | | | Removes type information from method binds | Ignacio Etcheverry | 2017-08-10 | 8 | -22/+22 |
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| * / | Set some reasonable limits for sending information to the debugger, closes #5848 | Juan Linietsky | 2017-08-08 | 2 | -12/+22 |
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| * | Style: Apply clang-format on all files | Rémi Verschelde | 2017-07-30 | 6 | -6/+6 |
| | | | | | Thus fixing some invalid changes that had still made it to the master branch. | ||||
| * | Fix various property not found errors | Poommetee Ketson | 2017-07-26 | 1 | -0/+3 |
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| * | Add object type hint for docs | Poommetee Ketson | 2017-07-23 | 2 | -3/+3 |
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| * | -Renamed GlobalConfig to ProjectSettings, makes more sense. | Juan Linietsky | 2017-07-19 | 8 | -25/+28 |
| | | | | | -Added system for feature overrides, it's pretty cool :) | ||||
| * | Add object type hint for docs | Poommetee Ketson | 2017-07-19 | 1 | -1/+1 |
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| * | -Reorganized all properties of project settings (Sorry, Again). | Juan Linietsky | 2017-07-17 | 3 | -4/+12 |
| | | | | | | (Lot's of bloat accumulated, so it was time for clean up.) -Made EditorSettings and ProjectSettings search more useful (search in sections too) | ||||
| * | Merge pull request #9634 from vnen/gzip-compression | Rémi Verschelde | 2017-07-17 | 2 | -12/+18 |
| |\ | | | | | Add GZIP compression support | ||||
| | * | Add GZIP compression support | George Marques | 2017-07-13 | 2 | -12/+18 |
| | | | | | | | | | - Fix a wrong call in PoolByteArray::compress | ||||
| * | | Lots of work on Audio & Physics engine: | Juan Linietsky | 2017-07-15 | 1 | -3/+70 |
| | | | | | | | | | | | | | | | | | -Added new 3D stream player node -Added ability for Area to capture sound from streams -Added small features in physics to be able to properly guess distance to areas for sound -Fixed 3D CollisionObject so shapes are added the same as in 2D, directly from children -Fixed KinematicBody API to make it the same as 2D. | ||||
