| Commit message (Collapse) | Author | Age | Files | Lines |
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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Fixes #7337
(cherry picked from commit 474eafbbf68036251666cc1c4e86a82876b59e61)
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(cherry picked from commit d194e1c48e5d161f0310ee17e63f1951e2c50de6)
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(cherry picked from commit c1c1ec690e66c09178b6883e332a38fc9d8ad890)
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IP_Address changes:
- Converts to and from String transparently while handling IPv4 as IPv6
mapped (::ffff:[IP]) address internally.
- Completely remove AddrType enum.
- Setting/Getting of ip array is now only possible through dedicated functions
(ie. set_ipv4, get_ipv4, set_ipv6, get_ipv6)
- Add function to know if the address is a valid IPv4 (for IP implementation and enet)
(cherry picked from commit 1aff508dd9713abf0db0d0436fa7f7c4788c5a4a)
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(cherry picked from commit a77a0118f6b0d0878a53e2c963d91763b311163d)
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(cherry picked from commit c18c5013f837ea7d4de2f022d36f84e0abce6439)
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PacketPeerUDP/StreamPeerTCP/TCP_Server now uses an instance variable
to store the selected ip_type (IPv4/IPv6/ANY, where ANY = dual stack).
All calls to resolve addresses, sending/receving data, connecting/listening
will use that socket type.
(cherry picked from commit 95bdd977686005d3d813eb09aca625384f1774c1)
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(cherry picked from commit 7eef15b73460062e4558857969919313e461f1e4)
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(cherry picked from commit 2f1c8592721eca1e6a71f419208f99977ceab2d9)
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(cherry picked from commit ee69bd81cfa67eb5c642604f0f43d711ab370faf)
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(cherry picked from commit 672225b710815865449e7930255468d1c085b137)
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(cherry picked from commit 1c2ac490cf157402cac7f9dbc2a293d0c922def8)
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(cherry picked from commit 1d45f35a4a190360fea74e51b66457efe44d3177)
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(cherry picked from commit 887a897c02144f2d01896d3112bdae5ce7d6df5c)
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Done with `autopep8 --select=E2,W2`, fixes:
- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
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Also switch existing shebangs to "better" /usr/bin/env python.
(cherry picked from commit fc8ccd5b8c8b779bffd0f4d7f22f2f964c939163)
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(cherry picked from commit b1fba2e013e0dc53dec7406e5db4fbc65ad17a94)
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Fixes #5876 in passing.
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The text format definition needs to stay in `scene/` as it relies
on other scene components, and `core/` must stay self-contained.
This reverts commits a5e27503fd52589703d637d1245a023233a14a27
and 1492fd846073a4fa643365a8a5d4e021868c0e48.
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Enhance/tidy file extensions management
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Also fix a potential regression from 3fcb9b1ec179b99d979d4cfea9b5e3c80e4a3e33.
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statically typed languages, should help in the Mono integration.
Disabled by default.
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this probably failed when exporting or opening android apk files too, should fix that too.
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Also removes a couple wrong Godot headers from third-party source files.
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Add sha256 to String and File/FileAccess.
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Probably does #4166
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fixed interactive_loader() not returning a cached scene
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included is a French translation!
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-Rearrange favorites in fs dock with drag and drop
-Removed import -> sub-scene, moved to scenetree contextual menu
-Removed import -> re-import , moved and integrated to FS dock
-Added ability in FS dock to re-import more than one resource
simultaneously
-Added ability to drag from native filesystem explorer to Godot, only
works on Windows though
-Removed scene reimport merge options, never worked well. Eventually
merging materials should be re-added
-Added ability to set custom root node type when importing scenes
-Re-Import is now automatic, can be configured back to manual in editor
settings
-Added resource previews in property list for many resource types
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Fixes a bug that caused InputMap actions which have been set to joystick axes
not to work correctly on exported builds as the axis_value property wouldn't be serialized into engine.cfb.
See recent discussion in #49 (Post 121+)
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- Exposed a getter method for the private property named `connection` in HTTPClient class.
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-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
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