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resource_format_binary.cpp
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Age
Files
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*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-680
/
+572
*
-renamed globals.h to global_config.cpp (this seems to have caused a few modi...
Juan Linietsky
2017-02-21
1
-1
/
+1
*
Many fixes to make exported scenes work better, still buggy.
Juan Linietsky
2017-02-15
1
-7
/
+42
*
Removed import/export system, will start new one from scratch.
Juan Linietsky
2017-01-25
1
-97
/
+0
*
Audio bus editing is COMPLETE!
Juan Linietsky
2017-01-25
1
-1
/
+2
*
Style: Fix whole-line commented code
Rémi Verschelde
2017-01-14
1
-9
/
+11
*
Both Array and Dictionary are always in shared mode (removed copy on write).
Juan Linietsky
2017-01-11
1
-4
/
+4
*
Type renames:
Juan Linietsky
2017-01-11
1
-16
/
+16
*
Variant INT and REAL are now 64 bits (other types remain at 32)
Juan Linietsky
2017-01-08
1
-6
/
+34
*
Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-44
/
+44
*
-Changed most project settings in the engine, so they have major and minor ca...
Juan Linietsky
2017-01-05
1
-8
/
+8
*
Begin modifying properties to make them more friendly to script and doc.
Juan Linietsky
2017-01-03
1
-2
/
+2
*
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-7
/
+7
*
Merge remote-tracking branch 'origin/gles3' into gles3-on-master
Rémi Verschelde
2017-01-02
1
-77
/
+13
|
\
|
*
Begining of GLES3 renderer:
Juan Linietsky
2016-10-03
1
-77
/
+13
*
|
Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
/
+1
|
/
*
More improvements to visual script..
Juan Linietsky
2016-08-31
1
-0
/
+3
*
-Added yield nodes to visual script
Juan Linietsky
2016-08-07
1
-9
/
+15
*
Tidy up population of extensions list
Pedro J. Estébanez
2016-06-28
1
-17
/
+1
*
remove trailing whitespace
Hubert Jarosz
2016-03-09
1
-2
/
+2
*
-Make sure scenes properly update when switching tabs, even if sub-instances ...
Juan Linietsky
2016-01-14
1
-1
/
+2
*
Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
/
+1
*
-ability to change scripts in external editor and still have properties reloa...
Juan Linietsky
2015-12-09
1
-0
/
+2
*
some fixes
Juan Linietsky
2015-12-06
1
-1
/
+1
*
-fixed a quite serious scene corruption bug when saving that has been around ...
Juan Linietsky
2015-10-21
1
-2
/
+3
*
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-23
1
-23
/
+313
*
Several performance improvements, mainly in loading and instancing scenes and...
Juan Linietsky
2015-06-29
1
-1
/
+1
*
Multiple scene editing *POTENTIALLY UNSTABLE*
Juan Linietsky
2015-06-22
1
-7
/
+43
*
more fixes
Juan Linietsky
2015-05-19
1
-2
/
+2
*
-fixed relative path saving to file, fixes #1694
Juan Linietsky
2015-04-18
1
-1
/
+1
*
Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
/
+1
*
support for 2D shadow casters
Juan Linietsky
2015-03-02
1
-0
/
+10
*
Misc Fixes
Juan Linietsky
2014-06-27
1
-2
/
+8
*
-Support for changing fonts
Juan Linietsky
2014-04-05
1
-0
/
+1
*
-fix bug in cache for atlas import/export
Juan Linietsky
2014-03-13
1
-8
/
+25
*
-Added ATITC texture support
Juan Linietsky
2014-02-26
1
-0
/
+9
*
GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
/
+1918