| Commit message (Collapse) | Author | Age | Files | Lines |
| |
|
|
| |
renamed to PoolVector
|
| |
|
|
|
|
|
|
| |
categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
|
| |
|
|
|
|
|
|
| |
Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
|
| |
|
|
|
|
|
|
| |
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
|
|
| |
-fixes to invalid disabling of commands on scene tree dock
|
| | |
|
| |
|
|
|
|
|
|
|
| |
-ItemList control for easier lists/thumbnails
-New file dialog, with support for thumbnails, favorites, recent places,
etc
-Moved .fscache out of the project, no more bugs due to committed/pulled
.fscache!
-Dir dialog now sorts directories
|
| | |
|
| |
|
|
|
|
|
|
|
| |
-=-=-=-=-=-=-=-=-=-=-
-Animation Import filter support
-Animation Clip import support
-Animation Optimizer Fixes, Improvements and Visibile Options
-Extremely Experimental UDP support.
|
| |
|
|
| |
only if needed and avoid editor errors
|
| |
|