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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* Bring that Whole New World to the Old Continent tooRémi Verschelde2017-03-191-164/+138
| | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261.
* JSON::parse reports errors on open-ended objectsKarroffel2017-02-061-2/+2
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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* added a new function to escape properly json, fixes #3282Juan Linietsky2016-01-101-1/+1
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* make json sub-dictionaries shared, fixes #2381Juan Linietsky2015-12-311-2/+2
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* Change handling of invalid JSON escape sequences.Bojidar Marinov2015-11-161-6/+6
| | | | Instead of reporting an error, just ignore the first backslash and continue. Fixes #2521
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* -fixed issue with denormals in half precission, closes #1073Juan Linietsky2015-01-031-1/+1
| | | | -added h_offset and v_offset to 3D Camera, should allow to do the same as in #1102
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+477