| Commit message (Collapse) | Author | Files | Lines | ||
|---|---|---|---|---|---|
| 2017-11-26 | Item List small enhancements | Dmitry Koteroff | 2 | -0/+29 | |
| Item list: added new signal - nothing_selected (when mouse clicked on empty space), and two new functions - unselect_all() and is_any_selected() | |||||
| 2017-11-26 | Fixed invalid transform when skip_vertex_transform used | Chaosus | 1 | -5/+0 | |
| 2017-11-26 | Ask users to explore official projects when none is loaded. | Juan Linietsky | 4 | -0/+28 | |
| 2017-11-26 | Allow customizing user:// path (folder in OS::get_data_path()) | Rémi Verschelde | 6 | -21/+37 | |
| This allows to specify any valid folder name (including with subfolders) to use as user:// on all platforms. The folder is constrained to the platform-specific OS::get_data_path() (typically what `XDG_DATA_HOME` resolves to). Fixes #13236. | |||||
| 2017-11-26 | Disable logger by default. | Juan Linietsky | 1 | -1/+1 | |
| 2017-11-26 | initialize bus_index to 0 | Marcin Zawiejski | 1 | -0/+1 | |
| fixes #13305 | |||||
| 2017-11-27 | Fix shader compilation fail on Android | volzhs | 1 | -2/+2 | |
| Error message from logcat **ERROR**: SceneShaderGLES3: Fragment Program Compilation Failed: 50:471: S0032: no default precision defined for parameter 'probe' At: drivers/gles3/shader_gles3.cpp:167:_display_error_with_code() - SceneShaderGLES3: Fragment Program Compilation Failed: | |||||
| 2017-11-26 | Fix not being able to select an editor layout created in another language. | Michael Alexsander Silva Dias | 5 | -8/+16 | |
| 2017-11-26 | add support for scons cache and enable it for travis | Rhody Lugo | 1 | -16/+7 | |
| 2017-11-25 | add support for scons cache and enable it for appveyor | Rhody Lugo | 2 | -0/+10 | |
| 2017-11-25 | Tweak the default camera node settings | Hugo Locurcio | 2 | -3/+3 | |
| - Increase FOV to 70 - Put the Z-near plane at 0.05 meters | |||||
| 2017-11-25 | Tweak the default editor camera settings | Hugo Locurcio | 2 | -6/+6 | |
| - The default FOV is now 70 - The default Z-near plane is now at 0.05 meters | |||||
| 2017-11-25 | Fix constant node value edit | Marcin Zawiejski | 1 | -2/+2 | |
| 2017-11-25 | Fixed issue with 3D selections losing precsion due to an offset bug | BenH | 1 | -1/+1 | |
| 2017-11-25 | Fix crash on node duplication | Pedro J. Estébanez | 1 | -3/+9 | |
| That happened when an instanced scene was being duplicated while it also contained nodes added to it in the scene holding the instance. Plus: - Add comments about the logic behind all this. - Move the null guard to where it can protect the most, but consider it a runtime error rather that a situation we expect. Fixes #13282. | |||||
| 2017-11-25 | [GDNative] disable -fPIC flag with msvc compiler | Emmanuel Leblond | 1 | -2/+2 | |
| 2017-11-25 | -Fixed height fog (was broken) | Juan Linietsky | 3 | -2/+6 | |
| -Make sure materials are named in OBJ importer, so they can be saved outside as resources. | |||||
| 2017-11-25 | Update my name in AUTHORS.md | Leon Krause | 1 | -1/+1 | |
| 2017-11-25 | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang | 1 | -6/+2 | |
| Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early. | |||||
| 2017-11-25 | Remove contrived JavaScript.eval return types | Leon Krause | 1 | -40/+8 | |
| 2017-11-25 | Implement onion skinning for the animation editor | Pedro J. Estébanez | 7 | -9/+538 | |
| 2017-11-25 | Fix mono build after bc2e8d99 | Rémi Verschelde | 1 | -2/+2 | |
| 2017-11-25 | Fix build on macOS and Android after bc2e8d99 | Rémi Verschelde | 2 | -2/+2 | |
| 2017-11-25 | Add range to anisotropic filter level (1 to 16 with integer steps) | Zatherz | 1 | -1/+2 | |
| 2017-11-25 | Fix doesn't close open a file window bug | sersoong | 1 | -0/+1 | |
| 2017-11-25 | Add importer option to make meshes bakeable by default. | Juan Linietsky | 2 | -4/+17 | |
| 2017-11-25 | Completed bc2e8d99e5ae0dbd69e712cc71da3033f5f30139 so that windows can be built | Indah Sylvia | 2 | -2/+2 | |
| 2017-11-25 | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 62 | -147/+148 | |
| wrong function, leading to unnecesary copy on writes and reduced performance. | |||||
| 2017-11-25 | Improve/fix SpatialEditor state saving/restoring | Pedro J. Estébanez | 1 | -0/+17 | |
| 2017-11-25 | Update clang-format in modified files | Pedro J. Estébanez | 2 | -6/+6 | |
| 2017-11-25 | Add ability to opt-out buffer swapping in `VS::draw()` | Pedro J. Estébanez | 9 | -13/+16 | |
| 2017-11-25 | Implement backup/restore for animated values | Pedro J. Estébanez | 2 | -7/+92 | |
| 2017-11-24 | Restore scenes on startup, issue 2385 | Paulb23 | 2 | -2/+45 | |
| 2017-11-24 | doc: Fix enum tags thanks to 2bc6db6 | Rémi Verschelde | 133 | -2060/+2117 | |
| 2017-11-24 | Fixes bug where enumeration is not being saved | Juan Linietsky | 1 | -2/+2 | |
| 2017-11-24 | Universalize draw-over API for EditorPlugins | Pedro J. Estébanez | 17 | -40/+105 | |
| - Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying. | |||||
| 2017-11-24 | Tweak editor help font sizes for better readability | Hugo Locurcio | 1 | -3/+3 | |
| 2017-11-24 | Core: Bind InputEventGesture events. | Andreas Haas | 3 | -0/+36 | |
| 2017-11-24 | doc status: Partial revert of e23454d, setgets are no longer listed | Rémi Verschelde | 1 | -18/+2 | |
| 2017-11-24 | doc: Remove setters and getters now exposed via properties/members | Rémi Verschelde | 251 | -17248/+0 | |
| 2017-11-25 | Better number format for memory usage | volzhs | 1 | -1/+2 | |
| 2017-11-24 | Fix block where setter/getters are cached to be skipped | Juan Linietsky | 1 | -1/+2 | |
| 2017-11-24 | Add a bit space around the .import [deps] tag to make it more readable. | Juan Linietsky | 1 | -2/+2 | |
| 2017-11-24 | Changed reimport logic to also check md5 before reimporting, fixes #13135 | Juan Linietsky | 2 | -76/+104 | |
| Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff. | |||||
| 2017-11-24 | Fix a mistake in KinematicCollision docs | Poommetee Ketson | 1 | -1/+1 | |
| 2017-11-24 | Attempt to remove setters/getters from doc data | Juan Linietsky | 1 | -0/+13 | |
| 2017-11-24 | Remove option for the rulers graduations font size | Gilles Roudiere | 1 | -1/+1 | |
| 2017-11-24 | Fix a crash in get_static_property_type_indexed | Bojidar Marinov | 1 | -0/+7 | |
| Fixes #13243 | |||||
| 2017-11-24 | Fix style error with MenuButton in default theme | geequlim | 1 | -3/+3 | |
| 2017-11-24 | Implemented a collapse/expand all feature request for Inspector (issue ↵ | Dmitry Koteroff | 4 | -3/+71 | |
| #9427) via popup of "Object properties" button. Editor Settings->Interface->Editor: added "Expand All Properties" option. Off by default. Cosmetics fixes due to @Reduz notes. | |||||
