| Commit message (Collapse) | Author | Age | Files | Lines |
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and resources.
A general speedup should be apparent, with even more peformance increase when compiling optimized.
WARNING: Tested and it seems to work, but if something breaks, please report.
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-small unchunked files should work properly
-blocking mode should work properly
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-=-=-=-=-=-=-=-=-=-=
-Fixed looping error in AudioStreamResampled
-winrt port progress
-fixes in material in ambient light
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=====================================================
Previously if request was not chunked and longer than arbitrary chunk of
4096 bytes, rest was truncated. With this commit, we will copy
everything we have in the memmory.
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-Built-in version of the library for Windows, Android and iOS (other OSs use system one)
-Small fixes all around
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the headers and a body exists
-expressions in GDScript can take multiple lines if inside parenthesis (python-like)
-Added \ to force linebreaks to GDscript (python-like)
-added exclude objects from raycast
-fixed crashes
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-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
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