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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-1/+1
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* fixes to HTTPClientJuan Linietsky2015-02-111-9/+34
| | | | | -small unchunked files should work properly -blocking mode should work properly
* Small batch of fixesJuan Linietsky2014-12-151-0/+2
| | | | | | | -=-=-=-=-=-=-=-=-=-= -Fixed looping error in AudioStreamResampled -winrt port progress -fixes in material in ambient light
* Fixed copy process of stream of bytes for HttpClient.Drachenfels2014-08-211-12/+16
| | | | | | | | ===================================================== Previously if request was not chunked and longer than arbitrary chunk of 4096 bytes, rest was truncated. With this commit, we will copy everything we have in the memmory.
* -OpenSSL FixesJuan Linietsky2014-05-011-3/+4
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-4/+36
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* -HttpClient: ’Content-Length’ is added to httprequest if not provided in ↵Juan Linietsky2014-04-051-0/+8
| | | | | | | | | the headers and a body exists -expressions in GDScript can take multiple lines if inside parenthesis (python-like) -Added \ to force linebreaks to GDscript (python-like) -added exclude objects from raycast -fixed crashes
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-1/+1
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+641