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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix root path resolution on PCK fileGeorge Marques2016-09-031-0/+2
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Fix segment violation MINIZIP_ENABLEDDaniel T. Borelli2015-05-061-1/+3
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* -Changed Godot exit to be clean.Juan Linietsky2015-04-201-0/+15
| | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* New option to show/hide hidden filesrollenrolm2015-03-211-0/+4
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* Small Issues & MaintenanceJuan Linietsky2014-08-011-2/+7
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Add DirAccess:dir_exist apimarynate2014-05-251-0/+5
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* -Added OpenSSL and HTTPS supportJuan Linietsky2014-04-281-0/+1
| | | | | -Built-in version of the library for Windows, Android and iOS (other OSs use system one) -Small fixes all around
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-1/+0
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-3/+8
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* -fixed export templates not loading/exporting on WindowsJuan Linietsky2014-02-131-2/+6
| | | | | | | | | | | | -fixed TouchScreenButton with stretch2d -fixed(?) OSX crash on startup (test!!) -compilation fixes on windows -CollisionPolygon editor works again -find buttons en find dialog -TileMap editor cleanup (removed "error", made nicer) -viewport flicker fixed -make .scn default extension for saving scenes -export the rest of the network classes to gdscript
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+469