| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -fix stray file left open when parsing configuration, closes #3299 | Juan Linietsky | 2016-01-10 | 1 | -1/+3 |
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| * | make sure file is closed if something fails | Juan Linietsky | 2016-01-10 | 1 | -0/+2 |
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| * | -Use simpler methods for parsing simple tags, fixes #3274 | Juan Linietsky | 2016-01-08 | 1 | -1/+1 |
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| * | -fix bugs related to parsing config files with new variantparser, closes ↵ | Juan Linietsky | 2016-01-07 | 1 | -0/+4 |
| | | | | | #3248 closes #3207 | ||||
| * | Added default value param to ConfigFile.get_value() | Ignacio Etcheverry | 2016-01-01 | 1 | -4/+4 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | 2015-12-31 | 1 | -1/+1 |
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| | * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| | | | | | | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | ||||
| * | | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495 | Juan Linietsky | 2015-12-31 | 1 | -558/+27 |
| |/ | | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format | ||||
| * | Fixes problem parsing config files using ConfigFile | Juan Linietsky | 2015-05-12 | 1 | -0/+2 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | Fix CppCheck 'duplicateExpression' warning | Boris Egorov | 2014-11-07 | 1 | -1/+1 |
| | | | | | | BTW, all three cases looks similar. It would be nice to refactor it to avoid repeating code. | ||||
| * | -Much improvement to baked light baker | Juan Linietsky | 2014-10-27 | 1 | -2/+5 |
| | | | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender | ||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+744 |
