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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* classref: Directory and ConfigFileRémi Verschelde2016-05-121-1/+1
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* -fix stray file left open when parsing configuration, closes #3299Juan Linietsky2016-01-101-1/+3
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* make sure file is closed if something failsJuan Linietsky2016-01-101-0/+2
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* -Use simpler methods for parsing simple tags, fixes #3274Juan Linietsky2016-01-081-1/+1
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* -fix bugs related to parsing config files with new variantparser, closes ↵Juan Linietsky2016-01-071-0/+4
| | | | #3248 closes #3207
* Added default value param to ConfigFile.get_value()Ignacio Etcheverry2016-01-011-4/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-311-1/+1
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| * Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
| | | | | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-558/+27
|/ | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
* Fixes problem parsing config files using ConfigFileJuan Linietsky2015-05-121-0/+2
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fix CppCheck 'duplicateExpression' warningBoris Egorov2014-11-071-1/+1
| | | | | BTW, all three cases looks similar. It would be nice to refactor it to avoid repeating code.
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-2/+5
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+744