| Commit message (Collapse) | Author | Age | Files | Lines |
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Thus fixing some invalid changes that had still made it to the 2.1 branch.
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(cherry picked from commit 2398eb6ed4832fd7b8eec778981cbd974b89634f)
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selective pick from cbbcf727035c8b481889f605337a96a9e58ed970
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Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
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(cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f)
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That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
(cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
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-load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D
-fix how documentation is generated, built in doc browser should be always up to date
-copypaste, scrolling, etc in builtin doc
-built-in scripts get saved now (though debugger may not always work on them)
-Theme can be set to controls as a property
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