aboutsummaryrefslogtreecommitdiff
path: root/core/io/compression.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-121-1/+1
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e)
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
|
* merged some stuff for okamJuan Linietsky2015-09-031-2/+2
|
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
|
* Fix Compression bug: wrong premature return.marynate2014-03-111-2/+2
|
* -project settings are saved when changedJuan Linietsky2014-02-151-63/+120
| | | | | | | | -load() was in the GDScript docs but missing in the scripting-different music for platformer 2D and 3D -fix how documentation is generated, built in doc browser should be always up to date -copypaste, scrolling, etc in builtin doc -built-in scripts get saved now (though debugger may not always work on them) -Theme can be set to controls as a property
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+91