| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -119/+100 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-03-18 | 1 | -3/+3 |
| | | | | | (cherry picked from commit f44ee891beaad397481dd88da41cb80e6539774f) | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Fix input action pressed state not changing for quick joystick movements. | Andreas Haas | 2016-10-09 | 1 | -58/+0 |
| | | | | | | | | fixes #6488 Also removes a bunch of dead code related to checking if a joystick axis is pressed. (cherry picked from commit 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd) | ||||
| * | fix ui_* input events in Editor | Andreas Haas | 2016-06-05 | 1 | -24/+24 |
| | | | | | | `input/` is the category for these in globals ^^ fixes #5050 | ||||
| * | Make Input Actions config not affect the editor | Juan Linietsky | 2016-06-05 | 1 | -0/+62 |
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| * | Added InputMap.get_actions() | J08nY | 2016-06-04 | 1 | -0/+30 |
| | | | | | get_actions() lists all actions in the InputMap. | ||||
| * | add sign comparison for joystick axis events in InputMap::_find_event | Hinsbart | 2016-04-22 | 1 | -1/+1 |
| | | | | | fixes #4400 | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -1/+1 |
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| * | fix InputMap::action_erase_event() | hondres | 2016-03-07 | 1 | -4/+1 |
| | | | | | fixes #3976 | ||||
| * | -make signals throw an error when target method is not found, fixes #2036 | Juan Linietsky | 2016-01-04 | 1 | -1/+1 |
| | | | | | | -removed 4 arguments limit for emit_signal() from script -remvoed 4 arguments limit for call_deferred() from script | ||||
| * | proper joy axis support as actions, can be configured and inquired, fixes #2317 | Juan Linietsky | 2016-01-02 | 1 | -0/+58 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | fix a compile error | Juan Linietsky | 2015-05-18 | 1 | -2/+2 |
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| * | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | 2015-05-18 | 1 | -1/+17 |
| | | | | | -Added function to retrieve list of actions fron InputMap | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | added bindings for InputMap | Dana Olson | 2014-04-23 | 1 | -0/+18 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+209 |
