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(cherry picked from commit cbb0ea315b9946cd8d291bd0cbb63e2523c78644)
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The shortcut will focus the origin after you moved around with shift + mouse3.
The default shortcut is the letter "O", like "F" for focus.
This can be customized in the editor shortcuts menu.
Closes #166
(cherry picked from commit 63abe3dcd0ba5323450b9b0603a34d61b2fe3033)
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(cherry picked from commit 7f51bb7b1c5a8104afa859e38b8b207abfbd2093)
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(cherry picked from commit 34c02fad5ac54f6c10730c9a930b883b08e51e45)
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(cherry picked from commit e59820ac94b7c9706298d5559608937dfca332e5)
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target method is invalid.
Shows a warning now.
Fixes #6656
(cherry picked from commit 5b7021434f27145550ddb5de74dc66e9273d4dcb)
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(cherry picked from commit f2af5ab9499b343e72269239cb975dd91875bce9)
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(cherry picked from commit af35130b50c3238e82aa3b43fbc983fd7e4daf50)
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(cherry picked from commit 1d09c27ba4b94e677b66d8d2c2b9e38f7829ad38)
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(cherry picked from commit deb36b44d1a67157a44695ed7519605f431a3d89)
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(cherry picked from commit f468cfc379ec74b802edf0bc89d3f65225d9250d)
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* Shadow fadeout exponent hardcoded for now, should be user configurable.
* optimization - skip shadows outside visible range
(cherry picked from commit 0b12ebba1143888ee76302c33bbf67508717f42f)
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- properly pass x86 assembly define to the compiler,
- don't compile unnecessary/encoder files.
(cherry picked from commit 75299cf3348d1c47a9e9b2657591fde1f72a35d4)
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Fix focusing debugged game on Windows
Add re-focusing editor on continue
(cherry picked from commit 66dac878ac9fc278044281b7f67fbed668e4523d)
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In the editor settings you can disable default editor shortcuts.
When a default shortcut is disabled an InputEvent of type NONE must
be stored in the config file to allow the editor to remember that setting.
variant_parser.cpp was not properly encoding InputEvent of type NONE causing
the "corruption" of the editor settings file.
(cherry picked from commit 941f46038415bfdc52f61b68511c83fed59fc2fe)
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(cherry picked from commit b1fba2e013e0dc53dec7406e5db4fbc65ad17a94)
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get_item_tooltip
(cherry picked from commit 6b283ae2931475cfda8f5f24307ca01998b6e813)
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(cherry picked from commit db0a46d7f7af220cede52198f05082f74ca9c546)
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(cherry picked from commit 11cbbeb17ed0f5ff369046c1a194e0a31863f207)
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(cherry picked from commit c333659ebcdf41851761ebd3d8edc8e5e822164e)
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(cherry picked from commit 0866f49f4e2ac6f0400502f5e6ca9a13dd8c7db9)
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(cherry picked from commit f9a21baa26427badcac2871253052039eb514674)
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(cherry picked from commit 0c09de3ef175b52937ffa2bba89a328cb282ad65)
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(cherry picked from commit 3edc0a48320376021cf7f5dee47311789274744a)
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(cherry picked from commit 5585bc1c3886b37f7188b357ddcdbc76ca46f42c)
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(cherry picked from commit e5edd50d6231dfc63b5309cbad56cdba05256a89)
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(cherry picked from commit af4b0db1e4aef0c4ef77f025b9d539d7cce814bf)
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(cherry picked from commit acc242fd6a3fc0dda18c01290263313e09d8269e)
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closes #6017
(cherry picked from commit 276087e92dd707d990565a373ab9f51a3a52ef2d)
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If "glFramebufferTexture2D()" fails on old drivers the Vector is empty.
Don't allow to read from empty Vector (NULL pointer).
(cherry picked from commit 7b8fe97888dc1d9586d443498281df532ec1db3a)
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(cherry picked from commit ca3b8deb7860eb54c2b5ef44eb686799a688febc)
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If ARB_framebuffer_object is not supported, try to fall-back to
EXT_framebuffer_object if present.
In current version of godot, the way framebuffers are used is backward
compatible with the older EXT_framebuffer_object extension.
Fixes #6591
Done with SuperUserNameMan
(cherry picked from commit a27fafb2736a530a8a04f887dd8d6e67da3d8972)
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(cherry picked from commit cfd17de23098297d076def400cd6d506700a5f03)
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closes #6585
(cherry picked from commit 3cce39c2d37d73124038def2f002cc372ddceb8c)
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* This allows building when ALSA libs are in a non-standard location. PKG_CONFIG_PATH alone is not enough as the final link fails. Adding this makes the final link succeed.
* The extra LIBS flag for alsa is not needed so removing.
(cherry picked from commit 94d6757a0d7426f6805c6f9d50a8afc0c2f6061a)
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expose ``GeometryInstance.get_aabb();`` to gdscript
expose ``VisualInstance.get_transformed_aabb();`` to gdscript
and debug ``ImmediateGeometry::add_vertex()``;
(cherry picked from commit c1e23589143e8372612b906d0e09bb8bd6b48546)
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The bug was that the release events for these also had the modifier state set, so the event comparison
failed.
Fixes #5901
(cherry picked from commit 6fcf2b2bd87e16c9cfc55f3c1293797c24124e85)
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(cherry picked from commit 0ec2b7baea235c3c5cf43ab296b40c06982b32de)
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(cherry picked from commit 2c9d98bb4869ad8a8ec7af9ba0c8dd7d7c243fb5)
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reassigned a value before the old one has been used.
(cherry picked from commit 708a028ce8a3192d4c879c346ed0126f82b23b6b)
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Closes #6476
(cherry picked from commit e0fcd9331a7ce0e3afd7240a65ecf3e8c59ef9a3)
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(cherry picked from commit aa5ade834c8646b81e2320089314393c00ee8020)
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(cherry picked from commit 623c483ebaffa8de8f9e53b3910d6cfdf8207e59)
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(cherry picked from commit 7cd64c3c8d5d4f087cc6f910ba38bffbf0d9bbf5)
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Needed this and wondered that there's no built-in function for it.
So I wanted to implement it and saw that it's actually already there, just wasn't bound ^^
(cherry picked from commit c21412fa7e098ac31b5d667d4d9f8eee3f12a2cd)
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Fixes #6266
(cherry picked from commit a2bff72eee3bde88184a97f2386055d369ed03f6)
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Fixes #6466
(cherry picked from commit 9c71e5a9df7ae5e3a81acd3332d16d5bc4e04556)
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(cherry picked from commit 9e5aaa27bc48bcba7392febeb583b4959a826c9e)
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fixes #6488
Also removes a bunch of dead code related to checking if a joystick axis is pressed.
(cherry picked from commit 84783fe77b5dfa89a1bcf5a7e60a3b3ab7d876bd)
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- Fix a bug where the main screen button did not disappear when the plugin
was deactivated.
(cherry picked from commit 98e7c1edbab6605a7578643485e1e88b61fd83d7)
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