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* Fix main scene not being saved when set via Play buttonRémi Verschelde2016-07-191-1/+1
| | | | | Fixes #1134 for real. Also tweaked the engine.cfg template and the preference order when browsing for the main scene.
* First version of ProfilerJuan Linietsky2016-05-211-0/+1
| | | | | It is now possible to profile GDScript as well as some parts of Godot internals.
* Support for dynamic fonts (TTF)Juan Linietsky2016-05-011-1/+3
| | | | | Added support for DynamicFont, which can load a TTF of any size to use as a font. No import required.
* remove trailing whitespaceHubert Jarosz2016-03-091-13/+13
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* Encode vectors in Globalseska2016-02-011-0/+8
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* Fixed small inconsistencies with the text formatFranklin Sobrinho2016-01-241-1/+1
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* proper joy axis support as actions, can be configured and inquired, fixes #2317Juan Linietsky2016-01-021-2/+4
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky2015-12-311-5/+5
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| * Fix proper ordering of project settings properties, also fixes inability to ↵reduz2015-12-281-1/+1
| | | | | | | | change order of autoloads
| * Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-4/+4
| | | | | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* | -Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky2015-12-311-0/+1
|/ | | | | | | -Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
* -split view of property editor and editor settingsJuan Linietsky2015-12-151-2/+18
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* Forbid renaming input presetsIgnacio Etcheverry2015-12-141-0/+11
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* -deprecated pcz, replaced by just zip. Closes #2879Juan Linietsky2015-12-131-3/+3
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* add priority to load binaryname.pckmasoud bh2015-11-201-2/+2
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* Load binaryname.pckmasoud bh2015-11-201-0/+10
| | | | if not found data.pck search for binaryname.pck in linux and windows
* merged some stuff for okamJuan Linietsky2015-09-031-1/+1
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* -display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky2015-08-291-1/+0
| | | | -icons to show node menus
* -some changes by okamJuan Linietsky2015-06-301-0/+9
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* Several performance improvements, mainly in loading and instancing scenes ↵Juan Linietsky2015-06-291-1/+1
| | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report.
* new file dialog!Juan Linietsky2015-06-061-0/+7
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-0/+1
| | | | | also, 2D physics is now thread safe too. see physics_2d/thread_model
* opening data.pczAriel Manzur2015-05-251-1/+1
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* Change the order of the filterGuilherme Felipe2015-05-051-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* Fix CppCheck 'duplicateExpression' warningBoris Egorov2014-11-071-1/+1
| | | | | BTW, all three cases looks similar. It would be nice to refactor it to avoid repeating code.
* -Much improvement to baked light bakerJuan Linietsky2014-10-271-2/+4
| | | | | | | -Fixed many bugs in stretch mode -Fixes to camera project and unproject as consequence of the above -added setget to script (documented in script doc) -more fixes to collada exporter for blender
* Fixing Issues...Juan Linietsky2014-09-191-0/+1
| | | | | | | - #672 (default user:// in $HOME/.godot/app_userdata (linux/osx) and $APPDATA/Godot/app_userdata (Windows) - #676 (draw both tiles and octants in order from top to bottom, left to right ) - #686 (unicode escape sequences work now) - #702 (was not a bug, but a test was added to see if bodies went too far away)
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+2
| | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-= -Begin work on Navigation Meshes (simple pathfinding for now, will improve soon) -More doc on theme overriding -Upgraded OpenSSL to version without bugs -Misc bugfixes
* Misc FixesJuan Linietsky2014-06-271-1/+16
| | | | | | | | | | | | ========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-131-13/+10
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -improved physics ccdJuan Linietsky2014-02-191-0/+7
| | | | | | -html5 exporter works again -disable repeat on image loader by default -can change shape offset en tileset, texture offset was broken
* -fixed bug in Button now exporting font propertyJuan Linietsky2014-02-151-1/+4
| | | | | | | | -made GUI Theme editor usable -editor does not allow to export or create .pck in the same path as a project -changed .pck format (lacked support for versioning so couldn't change it), previous was causing crashes and is now incompatible, just re-export. -will not look for .pck files recursively, was causing unexpected behaviors -fixed execution of Godot in paths with non unicode characters in Windows, OSX and Linux.
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+1447