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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Fix style bug in event queueRémi Verschelde2016-06-281-1/+1
| | | | | Same fix as for 1f9812ab835e97ff07f4abba23a7915e04d306c9 Not sure if this code actually does anything though, `buffer_max_used` seems unused.
* remove trailing whitespaceHubert Jarosz2016-03-091-27/+27
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* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* merging okam changesJuan Linietsky2015-04-021-5/+13
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+153