| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Fix style bug in event queue | Rémi Verschelde | 2016-06-28 | 1 | -1/+1 |
| | | | | | | Same fix as for 1f9812ab835e97ff07f4abba23a7915e04d306c9 Not sure if this code actually does anything though, `buffer_max_used` seems unused. | ||||
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -27/+27 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | merging okam changes | Juan Linietsky | 2015-04-02 | 1 | -5/+13 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+153 |
