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* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Add texture region support for stylebox renderGeequlim2016-06-051-0/+126
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* remove trailing whitespaceHubert Jarosz2016-03-091-140/+140
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* Remove debug printseska2016-01-291-3/+1
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* -Fix crash at exit due to unnecesary check in command queue, fixes #2034Juan Linietsky2016-01-041-1/+1
| | | | -Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+3
| | | | | -fixed deadlock on previews thread -fixed compilation errors on unix
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+999