| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | Move wait_for_flush out of queue lock | Sipaha | 2017-08-27 | 1 | -18/+45 |
| | | | | | (cherry picked from commit f6ee4cac39fa83a1691f102760b7f008403acdc2) | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | Bring that Whole New World to the Old Continent too | Rémi Verschelde | 2017-03-19 | 1 | -425/+502 |
| | | | | | | Applies the clang-format style to the 2.1 branch as done for master in 5dbf1809c6e3e905b94b8764e99491e608122261. | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-12 | 1 | -1/+1 |
| | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! (cherry picked from commit c7bc44d5ad9aae4902280012f7654e2318cd910e) | ||||
| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 1 | -0/+126 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -140/+140 |
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| * | Remove debug prints | eska | 2016-01-29 | 1 | -3/+1 |
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| * | -Fix crash at exit due to unnecesary check in command queue, fixes #2034 | Juan Linietsky | 2016-01-04 | 1 | -1/+1 |
| | | | | | -Fix memory corruption due to using wrong singleton in multithreaded physics, fixes #2760 | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -1/+3 |
| | | | | | | -fixed deadlock on previews thread -fixed compilation errors on unix | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+999 |
