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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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command_queue_mt.cpp
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2015-01-02
-accelerometer precission changed to "GAME" (#1015)
Juan Linietsky
1
-1
/
+1
2015-01-02
-refresh play options in property when setting samplelibrary (#1016)
Juan Linietsky
3
-0
/
+3
2015-01-02
-fix readonly issues (#1018)
Juan Linietsky
1
-1
/
+11
2015-01-02
-make sure selected font is applied on load (#1050)
Juan Linietsky
1
-1
/
+13
2015-01-02
-fixed silly bug in trigger check (#1051)
Juan Linietsky
1
-3
/
+2
2015-01-02
-typo fixed in ImmediateGeometry (#1066)
Juan Linietsky
1
-1
/
+1
2015-01-02
-assignment of ord to string index made valid #1072
Juan Linietsky
1
-11
/
+21
2015-01-02
-fixed signal in #1075
Juan Linietsky
1
-1
/
+1
2015-01-02
-fixed NODE_OUT error in animtreeplayer #1078
Juan Linietsky
2
-1
/
+3
2015-01-02
Fix for bug 1088
Muresan Vlad aka Mury
1
-0
/
+2
2015-01-01
change parameter name from ip to port
Dana Olson
1
-1
/
+1
2014-12-29
Replace TileMapEditor floating tile palette with HSplitContainer.
Carl Olsson
4
-44
/
+34
2014-12-28
fixed a typo
tommy3
1
-1
/
+1
2014-12-28
added blender/maya like zoom style
jaromirhribal
3
-4
/
+29
2014-12-27
Fix for MinGW compilation
Lee Zher Huei
1
-2
/
+22
2014-12-28
Add Stop pause mode implementation
marynate
1
-0
/
+5
2014-12-25
Reduce android build size(-fvisibility=hidden)
sanikoyes
2
-3
/
+7
2014-12-21
-fix get_as_text (#1022 )
Juan Linietsky
1
-0
/
+1
2014-12-21
-ability to set default textures in shader (needed for visual shader editing)
Juan Linietsky
23
-44
/
+351
2014-12-20
fixed bugs in polygon_path_finder for finding nearest points
romulox_x
1
-1
/
+3
2014-12-20
Fixes
Juan Linietsky
23
-230
/
+393
2014-12-20
WIP work on graph nodes and editing
Juan Linietsky
3
-0
/
+245
2014-12-19
Implemented PulseAudio backend and fixed audio driver selection on X11
Alexander Stillich
8
-1
/
+313
2014-12-19
1.Change interpolate_callback:p_times_in_sec argument before p_callback argum...
sanikoyes
3
-98
/
+146
2014-12-18
Small clean-up..
TheoXD
1
-7
/
+4
2014-12-18
Fix crash when gd-script _init fail
sanikoyes
1
-1
/
+1
2014-12-18
Restricted to same parent, seem to work better now.
TheoXD
1
-8
/
+11
2014-12-18
-improved completion options for InputEvent, shows all event types now
Juan Linietsky
4
-28
/
+98
2014-12-18
Selected node(s) can now be moved up and down in scene tree dock.
TheoXD
1
-10
/
+43
2014-12-17
change shortcut for toggle-comment to Ctrl+K
Dana Olson
2
-22
/
+1
2014-12-17
oops, C++11 makes me screw up
Juan Linietsky
1
-2
/
+2
2014-12-17
-removed annoying pragma
Juan Linietsky
1
-2
/
+2
2014-12-17
-added brace matching to go with the new code completion
Juan Linietsky
7
-1
/
+151
2014-12-16
-fixed crash reported by n-pigeon
Juan Linietsky
2
-1
/
+12
2014-12-16
-fix compilation issue
Juan Linietsky
2
-33
/
+21
2014-12-16
New Code Completion
Juan Linietsky
30
-773
/
+2089
2014-12-16
xml_parser: check array length index before accessing the array.
orbitcowboy
1
-1
/
+1
2014-12-16
fix demo 3d mousepick test
yg2f
1
-1
/
+1
2014-12-15
Update README.md
Juan Linietsky
1
-5
/
+0
2014-12-15
version bump to stable
1.0-stable
Juan Linietsky
1
-1
/
+1
2014-12-15
Small batch of fixes
Juan Linietsky
21
-46
/
+348
2014-12-08
compilation fix
Juan Linietsky
1
-1
/
+6
2014-12-08
version update for rc2
1.0-rc2
Juan Linietsky
1
-1
/
+1
2014-12-08
Small Fixes
Juan Linietsky
5
-27
/
+290
2014-12-08
remove old unused pref, added new confirm insert track
Dana Olson
2
-12
/
+15
2014-12-08
Update ios simulator build config file to build under new ios SDK
marynate
1
-4
/
+8