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* Added all missing VisualServer bindingsMarc Gilleron2018-02-191-0/+2
| | | | | | | | | - Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance - Removed draw and sync, were duplicates of force_* equivalents - Bumped binders max arguments from 11 to 13 - Wrote some wrappers as not all methods were variant-friendly (cherry picked from commit e415fd05bb5f7f66cfa76bf27247ffe329429405)
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* PropertyEditor: Fix display of property doc in tooltipRémi Verschelde2017-12-091-2/+0
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* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
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* Bind some VisualServer functionsLeon Krause2017-10-201-0/+1
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* Adds 'exposed' field to ClassInfoIgnacio Etcheverry2017-10-091-0/+8
| | | | | | This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed.
* Removed ParamDef and ParamHint structsWilson E. Alvarez2017-08-291-23/+0
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* Dead code tells no talesRémi Verschelde2017-08-271-137/+0
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Re-apply clang-format to all filesRémi Verschelde2017-08-271-1/+2
| | | | Some badly formatted code has managed to pass through our CI...
* Changed MethodBind API to request information from methods. It's much claner ↵Juan Linietsky2017-08-231-1/+1
| | | | | | now. Also changed PropertyInfo to include informatino about class names.
* ClassDB: Provide the enum name of integer constantsIgnacio Etcheverry2017-08-201-2/+25
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* Use const reference where favorableWilson E. Alvarez2017-08-141-1/+1
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* Merge pull request #9987 from Rubonnek/move-members-to-initilization-listRémi Verschelde2017-08-111-8/+9
|\ | | | | Moved member variables from constructor to initialization list
| * Moved member variables from constructor to initialization listWilson E. Alvarez2017-08-081-8/+9
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* | Improves method bind detection of signature typesIgnacio Etcheverry2017-08-101-8/+1
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* ClassDB: Adds get_property_index methodIgnacio Etcheverry2017-08-061-0/+1
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* Remove methods from code completion which are already exposed by properties, ↵Juan Linietsky2017-06-231-1/+2
| | | | makes completion cleaner and more close to the documentation.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-145/+131
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-13/+15
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+541
Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).