| Commit message (Collapse) | Author | Age | Files | Lines | ||
|---|---|---|---|---|---|---|
| ... | ||||||
| * | Add possibility to limit frame to main loop (application/target_fps) | marynate | 2014-03-18 | 2 | -0/+13 | |
| | | | | | | | | | | target-fps working, and use fixed physics step before adding physics-fps in project setting Complete implementation of framelimit Conflicts: main/main.cpp | |||||
| * | -fix bug in cache for atlas import/export | Juan Linietsky | 2014-03-13 | 2 | -3/+64 | |
| | | | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now | |||||
| * | -Added ATITC texture support | Juan Linietsky | 2014-02-26 | 2 | -0/+53 | |
| | | | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport | |||||
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 3 | -0/+1860 | |
