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* Add possibility to limit frame to main loop (application/target_fps)marynate2014-03-182-0/+13
| | | | | | | | | target-fps working, and use fixed physics step before adding physics-fps in project setting Complete implementation of framelimit Conflicts: main/main.cpp
* -fix bug in cache for atlas import/exportJuan Linietsky2014-03-132-3/+64
| | | | | | | | | | -fix some menus -fixed bug in out transition curves -detect and remove file:/// in collada -remove multiscript for now -remove dependencies on mouse in OS, moved to Input -avoid fscache from screwing up (fix might make it slower, but it works) -funcref was missing, it's there now
* -Added ATITC texture supportJuan Linietsky2014-02-262-0/+53
| | | | | -Fixed bug of some tabs showing wrong names -Exported properties for viewport
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-093-0/+1860