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* Type renames:Juan Linietsky2017-01-112-12/+12
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Merge pull request #7462 from karroffel/error_codeRémi Verschelde2017-01-102-0/+16
|\ | | | | expose OS.set_exit_code and OS.get_exit_code to ClassDB
| * exposed OS.set_exit_code and OS.get_exit_code to ClassDBkarroffel2017-01-072-0/+16
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* | Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky2017-01-072-62/+62
|/ | | | renamed to PoolVector
* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-022-224/+463
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-012-2/+2
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* vsnc --> vsyncISylvox2016-11-082-4/+4
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* Merge pull request #7048 from neikeq/pr-marshals-singletonGeorge Marques2016-11-062-1/+13
|\ | | | | Add singleton instance to _Marshalls
| * Core: Add singleton instance to _MarshallsIgnacio Etcheverry2016-11-052-1/+13
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* | style: Fix PEP8 whitespace issues in Python filesRémi Verschelde2016-11-011-1/+1
|/ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done with `autopep8 --select=E2,W2`, fixes: - E201 - Remove extraneous whitespace. - E202 - Remove extraneous whitespace. - E203 - Remove extraneous whitespace. - E211 - Remove extraneous whitespace. - E221 - Fix extraneous whitespace around keywords. - E222 - Fix extraneous whitespace around keywords. - E223 - Fix extraneous whitespace around keywords. - E224 - Remove extraneous whitespace around operator. - E225 - Fix missing whitespace around operator. - E226 - Fix missing whitespace around operator. - E227 - Fix missing whitespace around operator. - E228 - Fix missing whitespace around operator. - E231 - Add missing whitespace. - E231 - Fix various deprecated code (via lib2to3). - E241 - Fix extraneous whitespace around keywords. - E242 - Remove extraneous whitespace around operator. - E251 - Remove whitespace around parameter '=' sign. - E261 - Fix spacing after comment hash. - E262 - Fix spacing after comment hash. - E265 - Format block comments. - E271 - Fix extraneous whitespace around keywords. - E272 - Fix extraneous whitespace around keywords. - E273 - Fix extraneous whitespace around keywords. - E274 - Fix extraneous whitespace around keywords. - W291 - Remove trailing whitespace. - W293 - Remove trailing whitespace.
* SCsub: Add python shebang as a hint for syntax highlightingRémi Verschelde2016-10-171-0/+2
| | | | Also switch existing shebangs to "better" /usr/bin/env python.
* Fixed bug in make_dir_recursive, closes #6016Juan Linietsky2016-08-081-0/+7
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* Merge pull request #5847 from 29jm/patch-3Rémi Verschelde2016-07-222-0/+18
|\ | | | | Expose virtual keyboard functions to GDScript
| * Expose virtual keyboard functions to GDScriptJohan Manuel2016-07-212-0/+18
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* | Merge pull request #5560 from vnen/os-request-attentionRémi Verschelde2016-07-212-0/+7
|\ \ | |/ |/| Add OS.request_attention() for Windows
| * Add OS.request_attention() for WindowsGeorge Marques2016-07-052-0/+7
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* | Merge pull request #5709 from akien-mga/pr-get-engine-versionRémi Verschelde2016-07-182-0/+9
|\ \ | | | | | | OS: Add get_engine_version method
| * | OS: Add get_engine_version methodRémi Verschelde2016-07-182-0/+9
| | | | | | | | | | | | Fixes #5693.
* | | Remove some noisy debug printsRémi Verschelde2016-07-171-14/+0
|/ / | | | | | | Part of #5031
* | Fix binding of File::get_sha256()George Marques2016-07-141-1/+1
| | | | | | | | Fix #5698
* | windows get_latin_keyboard_variant() implementation and gdscript bindingSuperUserNameMan2016-07-032-0/+15
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* Fix File.get_as_text() to return the whole fileGeorge Marques2016-06-211-0/+7
| | | | It was returning only from the cursor forward.
* -Changed how Dir works so it's more user friendly, closes #4705Juan Linietsky2016-06-181-1/+36
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* -made get_space_left() return values more homogenous, also for script, ↵Juan Linietsky2016-06-181-1/+1
| | | | converted to mb, closes #4617
* Add missing license headers in our source files (#5255)Rémi Verschelde2016-06-182-0/+56
| | | Also removes a couple wrong Godot headers from third-party source files.
* Add sha256 to String and File/FileAccess.Bojidar Marinov2016-06-172-0/+8
| | | | Probably does #4166
* vsync supportJuan Linietsky2016-06-052-0/+14
| | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync
* DPI Detection supportJuan Linietsky2016-05-292-0/+7
| | | | | Windows only for now. Many builds may break (older visual studio, mingw32)
* remove trailing whitespaceHubert Jarosz2016-05-211-16/+16
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* classref: Directory and ConfigFileRémi Verschelde2016-05-121-5/+5
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* Add function to convert Date time from a dictionary to EpochKyle Luce2016-03-162-28/+157
| | | | | | | | - Also changed get_time_from_unix_time to get_date_time_from_unix_time to be consistent. Ticket: https://github.com/godotengine/godot/issues/4038
* Fixes the month consistency issue in enums and get_date etcKyle Luce2016-03-132-4/+7
| | | | | | | | | | - Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025
* Remove undefined bindsRémi Verschelde2016-03-121-2/+0
| | | | Bug introduced by 6eb4812
* Borderless window support for the Win32 build. Default window position is ↵Saracen2016-03-122-0/+14
| | | | now also centred.
* Merge pull request #3934 from Razzlegames/epocConvertRémi Verschelde2016-03-102-3/+73
|\ | | | | Added epoc to dictionary converter (for human readable display when only given an epoc time)
| * Added epoc to dictionary converterKyle Luce2016-03-052-3/+73
| | | | | | | | | | | | | | Useful for when user is storing time as epoc and wants to do operations on this time and then display in human readable form https://www.facebook.com/groups/godotengine/permalink/737469773056286/?comment_id=738011009668829&reply_comment_id=738192799650650&notif_t=group_comment_reply
* | Merge pull request #3833 from AlexHolly/feature-file-md5Rémi Verschelde2016-03-082-0/+11
|\ \ | |/ |/| expose md5 for file(s) to gdscript
| * expose md5 for file(s) to gdscriptAlexander Holland2016-02-252-0/+11
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* | Completed the support for plugins! It is not possible to add plugins.Juan Linietsky2016-02-272-0/+7
|/ | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun!
* Reject any native video player calls on iOS that point to files within .pck ↵Aren Villanueva2016-02-192-0/+6
| | | | | | archives. Fix the paths for both res:// and user:// specified video files.
* Merge pull request #3502 from trtstm/csvRémi Verschelde2016-02-032-4/+4
|\ | | | | Added delimiter to File.get_csv_line
| * File: Added delimiter to get_csv_linetmt2016-01-282-4/+4
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* | thread renamingAriel Manzur2016-01-312-21/+11
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* Add ability to set "keep screen on" for androidvolzhs2016-01-162-0/+14
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* -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵Juan Linietsky2016-01-102-4/+4
| | | | | | unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143
* -Added a new mode, WRITE_READ to File, to recover compatibility with old ↵Juan Linietsky2016-01-102-0/+2
| | | | projects but also achieve desired functionality. Closes #3272
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-6/+6
| | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
* thread can't rename itself on initialization :(Ariel Manzur2015-12-181-2/+3
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* thread renaming by core_bindAriel Manzur2015-12-181-3/+7
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