| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | classref: Directory and ConfigFile | Rémi Verschelde | 2016-05-12 | 1 | -5/+5 |
| | | | | | (cherry picked from commit 22d1385caf40badde869fb114b01f6f50ab608ab) | ||||
| * | Reject any native video player calls on iOS that point to files within .pck ↵ | Aren Villanueva | 2016-02-19 | 2 | -0/+6 |
| | | | | | | | archives. Fix the paths for both res:// and user:// specified video files. | ||||
| * | Merge pull request #3502 from trtstm/csv | Rémi Verschelde | 2016-02-03 | 2 | -4/+4 |
| |\ | | | | | Added delimiter to File.get_csv_line | ||||
| | * | File: Added delimiter to get_csv_line | tmt | 2016-01-28 | 2 | -4/+4 |
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| * | | thread renaming | Ariel Manzur | 2016-01-31 | 2 | -21/+11 |
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| * | Add ability to set "keep screen on" for android | volzhs | 2016-01-16 | 2 | -0/+14 |
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| * | -Removed OS.get_system_time_msec(), this is undoable on Windows and also ↵ | Juan Linietsky | 2016-01-10 | 2 | -4/+4 |
| | | | | | | | unusable from GDscript due to precision. -Added, instead an OS.get_system_time_secs(), which is 32 bits friendly, fixes #3143 | ||||
| * | -Added a new mode, WRITE_READ to File, to recover compatibility with old ↵ | Juan Linietsky | 2016-01-10 | 2 | -0/+2 |
| | | | | | projects but also achieve desired functionality. Closes #3272 | ||||
| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -6/+6 |
| | | | | | | All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place). | ||||
| * | thread can't rename itself on initialization :( | Ariel Manzur | 2015-12-18 | 1 | -2/+3 |
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| * | thread renaming by core_bind | Ariel Manzur | 2015-12-18 | 1 | -3/+7 |
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| * | thread set name | Ariel Manzur | 2015-12-17 | 2 | -0/+17 |
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| * | replaced :var by :Variant in documentation, fixes #2897 | Juan Linietsky | 2015-12-14 | 1 | -1/+1 |
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| * | Cosmetic fixes to SCons buildsystem | Rémi Verschelde | 2015-11-01 | 1 | -2/+0 |
| | | | | | | | - Removed trailing spaces - Made sure all indentation is done using tabs (fixes #39) - Potentially fixed an identation issue for openssl check | ||||
| * | Properly implement OS.alert() from script, and use xmessage on X11 | Juan Linietsky | 2015-09-21 | 2 | -0/+9 |
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| * | Add OS.get_system_time_msec | Maximillian | 2015-08-06 | 2 | -0/+6 |
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| * | added bindings for screen rotation in OS | Juan Linietsky | 2015-08-04 | 2 | -0/+37 |
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| * | adding some base64 marshalls | punto- | 2015-07-28 | 2 | -0/+83 |
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| * | Several performance improvements, mainly in loading and instancing scenes ↵ | Juan Linietsky | 2015-06-29 | 1 | -0/+2 |
| | | | | | | | | | and resources. A general speedup should be apparent, with even more peformance increase when compiling optimized. WARNING: Tested and it seems to work, but if something breaks, please report. | ||||
| * | Add OS.get_time_zone_info function | est31 | 2015-06-06 | 2 | -0/+11 |
| | | | | | | | The returned dictionary maps "name" to the name of the current time zone, and "bias" to a bias from UTC in minutes. | ||||
| * | Add utc param to get_time and get_date methods | est31 | 2015-06-06 | 2 | -8/+8 |
| | | | | | | | If utc == false, we return the local time, like before. Otherwise, we return UTC time. utc defaults to false to not break behaviour. | ||||
| * | fixes on sample importing | Juan Linietsky | 2015-05-19 | 1 | -1/+1 |
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| * | fix a crash situation when starting a thread and other small fixes | Juan Linietsky | 2015-05-18 | 1 | -2/+9 |
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| * | properly save external resources, fixes #1924 | Juan Linietsky | 2015-05-17 | 2 | -1/+23 |
| | | | | | added API to get scancode names to OS | ||||
| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 2 | -0/+6 |
| | | | | | -Added OS.get_splash_tick_msec() to query when splash appeared | ||||
| * | set screen parameter names for gdscript | hurikhan | 2015-04-03 | 1 | -5/+5 |
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| * | fixes to new window management API | Juan Linietsky | 2015-03-22 | 2 | -46/+46 |
| | | | | | | | -needs testing on Linux -needs testing on Windows -NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP! | ||||
| * | Renamed EXPERIMENTAL_WM_API to NEW_WM_API | hurikhan | 2015-02-15 | 2 | -3/+3 |
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| * | Merge remote-tracking branch 'upstream/master' into x11-window-management | hurikhan | 2015-02-15 | 2 | -0/+18 |
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| | * | begin new serialization framework | Juan Linietsky | 2015-02-15 | 2 | -0/+9 |
| | | | | | | | | | also got rid of STL dependency on triangulator | ||||
| | * | New Navigation & Pathfinding support for 2D | Juan Linietsky | 2015-02-14 | 2 | -0/+9 |
| | | | | | | | | | | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent) | ||||
| * | | added the following methods: | hurikhan | 2015-01-17 | 2 | -5/+29 |
| | | | | | | | | | | | | | | | * set_minimized(bool) * bool is_minimized() * set_maximized(bool) * bool is_maximized() | ||||
| * | | WIP -- set_resizable() + is_resizable added | hurikhan | 2015-01-15 | 2 | -1/+12 |
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| * | | get_screen() + set_screen() added | hurikhan | 2015-01-14 | 2 | -4/+16 |
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| * | | get_screen_position() added | hurikhan | 2015-01-13 | 2 | -0/+6 |
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| * | | introduced the scons experimental_wm_api switch: | hurikhan | 2015-01-13 | 2 | -0/+6 |
| | | | | | | | | | | | | | | | ================================================ Usage: scons p=x11 experimental_wm_api=yes | ||||
| * | | get_screen_size() added | hurikhan | 2015-01-11 | 2 | -0/+6 |
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| * | | get_screen_count() added | hurikhan | 2015-01-11 | 2 | -0/+6 |
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| * | | get_window_size() + set_window_size() added | hurikhan | 2015-01-11 | 2 | -2/+12 |
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| * | | get_window_position() + set_window_position() added | hurikhan | 2015-01-11 | 2 | -0/+12 |
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| * | | API change to set_fullscreen(enabled,screen) | hurikhan | 2015-01-10 | 2 | -4/+4 |
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| * | | x11-fullscreen support through GDScript( OS.set_fullscreen(bool) ) | hurikhan | 2015-01-10 | 2 | -0/+16 |
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| * | Merge pull request #958 from adolson/bind-set_window_title | Juan Linietsky | 2015-01-08 | 1 | -1/+1 |
| |\ | | | | | added GDScript binding for OS.set_window_title() | ||||
| | * | added GDScript binding for set_window_title | Dana Olson | 2014-12-10 | 1 | -1/+1 |
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| * | | -fix get_as_text (#1022 ) | Juan Linietsky | 2014-12-21 | 1 | -0/+1 |
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| * | | Fixes | Juan Linietsky | 2014-12-20 | 2 | -4/+4 |
| |/ | | | | | | | | -=-=-= -Added missing quaternion constructor -code completion fixes -winrt fixes | ||||
| * | -Ability to ask for documents/pictures/etc system dirs. | Juan Linietsky | 2014-12-02 | 2 | -0/+32 |
| | | | | | | -Fixes to animationplayer -fixes to collada importer | ||||
| * | NavMesh | Juan Linietsky | 2014-11-17 | 2 | -3/+3 |
| | | | | | | | | | | -=-=-=- -Fixed NavMesh API -New NavMesh demo -Support for animated Particles2D -Fixes for native video playback on iOS | ||||
| * | Bug Fixes | Juan Linietsky | 2014-11-02 | 2 | -0/+12 |
| | | | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features) | ||||
| * | Build System Changes | Juan Linietsky | 2014-10-07 | 2 | -0/+9 |
| | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-= Build System: -Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions). -Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test. Engine: -Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time). -Added ability to open scenes even if a node type was removed (will try to guess the closest type). -Removed deprecated node types. | ||||
