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| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+2 | |
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| * | Rename [gs]et_pos to [gs]et_position for Controls | Sergey Pusnei | 2017-04-10 | 1 | -1/+1 | |
| | | | | | | | | | Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005 | |||||
| * | Merge pull request #8333 from touilleMan/classdb-class_sget_property-binding | Rémi Verschelde | 2017-04-09 | 1 | -0/+2 | |
| |\ | | | | | Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods | |||||
| | * | Add _ClassDB.class_[g|s]et_property to ClassDB exposed methods | Emmanuel Leblond | 2017-04-09 | 1 | -0/+2 | |
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| * | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 | |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -165/+134 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | |||||
| * | Merge pull request #7950 from RandomShaper/expose-more-geom | Rémi Verschelde | 2017-03-05 | 1 | -0/+2 | |
| |\ | | | | | Expose uncapped versions of closest-point-to-segment utilities | |||||
| | * | Expose uncapped versions of closest-point-to-segment utilities | Pedro J. Estébanez | 2017-03-04 | 1 | -0/+2 | |
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| * | | Add API to access battery power state | Julian Murgia | 2017-03-04 | 1 | -0/+5 | |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Done: - X11, server (tested) - Windows (developed, would be nice to retest) - OSX (not tested) Prepared (not developed): - Android (code is here, but may not compile) - iphone - winrt - bb10 - haiku - javascript | |||||
| * | | Expose Geometry::get_closest_point_to_segment_2d() | Pedro J. Estébanez | 2017-03-04 | 1 | -0/+1 | |
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| * | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -1/+0 | |
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| * | Merge pull request #7563 from RayKoopa/extended_list_dir_begin | Rémi Verschelde | 2017-01-25 | 1 | -1/+4 | |
| |\ | | | | | Add parameters to Directory.list_dir_begin() to skip navigational or hidden entries | |||||
| | * | Added parameters to skip hidden and/or navigational file system entries | Ray Koopa | 2017-01-24 | 1 | -1/+4 | |
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| * | | Add ClassDB binding for File.get_modified_time | Andreas Haas | 2017-01-23 | 1 | -0/+2 | |
| |/ | | | | Closes #7613 | |||||
| * | Merge pull request #7524 from neikeq/pr-dir-getcurdrive | Rémi Verschelde | 2017-01-14 | 1 | -0/+1 | |
| |\ | | | | | Directory: Bind get_current_drive() method | |||||
| | * | Directory: Bind get_current_drive() method | Ignacio Etcheverry | 2017-01-14 | 1 | -0/+1 | |
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| * | | Fixed dir access return value, changed it to Error like all other funcs | Juan Linietsky | 2017-01-14 | 1 | -1/+1 | |
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| * | Replace Engine version API by preexisting OS one | Rémi Verschelde | 2017-01-13 | 1 | -11/+1 | |
| | | | | | | | It outputs a single Dictionary with all relevant information as keys, that will less bloat the documentation and provide all details in one function call. | |||||
| * | Created new Engine singleton, and moved engine related OS functions to it. | Juan Linietsky | 2017-01-13 | 1 | -14/+43 | |
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| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -4/+4 | |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | |||||
| * | Merge pull request #7462 from karroffel/error_code | Rémi Verschelde | 2017-01-10 | 1 | -0/+3 | |
| |\ | | | | | expose OS.set_exit_code and OS.get_exit_code to ClassDB | |||||
| | * | exposed OS.set_exit_code and OS.get_exit_code to ClassDB | karroffel | 2017-01-07 | 1 | -0/+3 | |
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| * | | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | 2017-01-07 | 1 | -14/+14 | |
| |/ | | | | renamed to PoolVector | |||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -10/+48 | |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | |||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 | |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | |||||
| * | vsnc --> vsync | ISylvox | 2016-11-08 | 1 | -1/+1 | |
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| * | Core: Add singleton instance to _Marshalls | Ignacio Etcheverry | 2016-11-05 | 1 | -1/+6 | |
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| * | Merge pull request #5847 from 29jm/patch-3 | Rémi Verschelde | 2016-07-22 | 1 | -0/+4 | |
| |\ | | | | | Expose virtual keyboard functions to GDScript | |||||
| | * | Expose virtual keyboard functions to GDScript | Johan Manuel | 2016-07-21 | 1 | -0/+4 | |
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| * | | Merge pull request #5560 from vnen/os-request-attention | Rémi Verschelde | 2016-07-21 | 1 | -0/+1 | |
| |\ \ | |/ |/| | Add OS.request_attention() for Windows | |||||
| | * | Add OS.request_attention() for Windows | George Marques | 2016-07-05 | 1 | -0/+1 | |
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| * | | OS: Add get_engine_version method | Rémi Verschelde | 2016-07-18 | 1 | -0/+2 | |
| | | | | | | | | | Fixes #5693. | |||||
| * | | windows get_latin_keyboard_variant() implementation and gdscript binding | SuperUserNameMan | 2016-07-03 | 1 | -0/+2 | |
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| * | Add missing license headers in our source files (#5255) | Rémi Verschelde | 2016-06-18 | 1 | -0/+28 | |
| | | | | Also removes a couple wrong Godot headers from third-party source files. | |||||
| * | Add sha256 to String and File/FileAccess. | Bojidar Marinov | 2016-06-17 | 1 | -0/+1 | |
| | | | | | Probably does #4166 | |||||
| * | vsync support | Juan Linietsky | 2016-06-05 | 1 | -0/+3 | |
| | | | | | | | -works on windows -may not work on X11, if so please fix -OSX does not seem to support disabling vsync | |||||
| * | DPI Detection support | Juan Linietsky | 2016-05-29 | 1 | -0/+1 | |
| | | | | | | Windows only for now. Many builds may break (older visual studio, mingw32) | |||||
| * | Add function to convert Date time from a dictionary to Epoch | Kyle Luce | 2016-03-16 | 1 | -1/+3 | |
| | | | | | | | | | - Also changed get_time_from_unix_time to get_date_time_from_unix_time to be consistent. Ticket: https://github.com/godotengine/godot/issues/4038 | |||||
| * | Fixes the month consistency issue in enums and get_date etc | Kyle Luce | 2016-03-13 | 1 | -1/+3 | |
| | | | | | | | | | | | - Also updated the docs to reflect this. - Added some vim temp files to gitignore - Changed NaCL to be consistent with the other OS_Unix::get_date implementation (added 1 to month to map to 1-12) Ticket: https://github.com/godotengine/godot/issues/4025 | |||||
| * | Borderless window support for the Win32 build. Default window position is ↵ | Saracen | 2016-03-12 | 1 | -0/+2 | |
| | | | | | now also centred. | |||||
| * | Merge pull request #3934 from Razzlegames/epocConvert | Rémi Verschelde | 2016-03-10 | 1 | -0/+1 | |
| |\ | | | | | Added epoc to dictionary converter (for human readable display when only given an epoc time) | |||||
| | * | Added epoc to dictionary converter | Kyle Luce | 2016-03-05 | 1 | -0/+1 | |
| | | | | | | | | | | | | | | | Useful for when user is storing time as epoc and wants to do operations on this time and then display in human readable form https://www.facebook.com/groups/godotengine/permalink/737469773056286/?comment_id=738011009668829&reply_comment_id=738192799650650¬if_t=group_comment_reply | |||||
| * | | Merge pull request #3833 from AlexHolly/feature-file-md5 | Rémi Verschelde | 2016-03-08 | 1 | -0/+1 | |
| |\ \ | |/ |/| | expose md5 for file(s) to gdscript | |||||
| | * | expose md5 for file(s) to gdscript | Alexander Holland | 2016-02-25 | 1 | -0/+1 | |
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| * | | Completed the support for plugins! It is not possible to add plugins. | Juan Linietsky | 2016-02-27 | 1 | -0/+1 | |
| |/ | | | | | | Not all APIs are provided yet, please request whathever you are missing. Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings. Have fun! | |||||
| * | Reject any native video player calls on iOS that point to files within .pck ↵ | Aren Villanueva | 2016-02-19 | 1 | -0/+1 | |
| | | | | | | | archives. Fix the paths for both res:// and user:// specified video files. | |||||
| * | Merge pull request #3502 from trtstm/csv | Rémi Verschelde | 2016-02-03 | 1 | -1/+1 | |
| |\ | | | | | Added delimiter to File.get_csv_line | |||||
| | * | File: Added delimiter to get_csv_line | tmt | 2016-01-28 | 1 | -1/+1 | |
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| * | | thread renaming | Ariel Manzur | 2016-01-31 | 1 | -2/+2 | |
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| * | Add ability to set "keep screen on" for android | volzhs | 2016-01-16 | 1 | -0/+3 | |
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